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*Pathfinder & Starfinder
Broken Ranger with Barbarian MC
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<blockquote data-quote="Saeviomagy" data-source="post: 4843336" data-attributes="member: 5890"><p>Warlock:</p><p>1d10 +2d6 +5(stat) +4 (bracers of the perfect shot) +3(implement)</p><p></p><p>A bit low, but that's warlocks for you. With anything other than fey pact, and a little tactics, you can do 2d6+ 10 (weapon, stat, bracers) plus another 1d6+10 when they violate the condition. Alternately you get to control some battlefield when foes don't attack you/approach you.</p><p></p><p>Rogue:</p><p>1d8(rapier) + 3d8(sneak) + 5(dex) + 3(cha or str) + 3(weapon) + 2(weapon focus) + 1(two weapon fighting). </p><p></p><p>All from the basic books, without even touching stuff like wintertouched, paragon classes etc.</p><p></p><p></p><p>CA is something that happens basically every round. Surprise and first round from the rogue first strike power, subsequent rounds from flanks, hiding and conditions on foes.</p><p></p><p>The possible bonus there is actually "whatever your guy gets, minus his str mod", or +11. Incidentally - what are your guys 4d8 coming from? quarry is 2d8...</p><p></p><p>Every lvl 13 soldier in the mm is 28 or 29 ac.</p><p></p><p>See above: his at-will attack should be 4d8+16 with the same gear your ranger friend has, but he's targeting reflex and has at least +2 to hit more than the ranger does (+1 from better weapon prof, +1 from nimble blade feat).</p><p></p><p></p><p>Make sure they realize that they're supposed to do damage, and that they take feats that help do that? Make sure your party realizes that giving the rogue a flank is far more useful than giving one to the ranger?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4843336, member: 5890"] Warlock: 1d10 +2d6 +5(stat) +4 (bracers of the perfect shot) +3(implement) A bit low, but that's warlocks for you. With anything other than fey pact, and a little tactics, you can do 2d6+ 10 (weapon, stat, bracers) plus another 1d6+10 when they violate the condition. Alternately you get to control some battlefield when foes don't attack you/approach you. Rogue: 1d8(rapier) + 3d8(sneak) + 5(dex) + 3(cha or str) + 3(weapon) + 2(weapon focus) + 1(two weapon fighting). All from the basic books, without even touching stuff like wintertouched, paragon classes etc. CA is something that happens basically every round. Surprise and first round from the rogue first strike power, subsequent rounds from flanks, hiding and conditions on foes. The possible bonus there is actually "whatever your guy gets, minus his str mod", or +11. Incidentally - what are your guys 4d8 coming from? quarry is 2d8... Every lvl 13 soldier in the mm is 28 or 29 ac. See above: his at-will attack should be 4d8+16 with the same gear your ranger friend has, but he's targeting reflex and has at least +2 to hit more than the ranger does (+1 from better weapon prof, +1 from nimble blade feat). Make sure they realize that they're supposed to do damage, and that they take feats that help do that? Make sure your party realizes that giving the rogue a flank is far more useful than giving one to the ranger? [/QUOTE]
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Broken Ranger with Barbarian MC
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