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Broken Ranger with Barbarian MC
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<blockquote data-quote="Destil" data-source="post: 4847589" data-attributes="member: 1980"><p>Since we're talking about the multiclass Barbarian, let's look at a comparable (mostly) PHB build two-weapon ranger. There's not a huge amount of min-maxing going on here, and I limited myself to PHB1 stuff for the most part (aside from being a half-orc). You could also go dual scimitars with scimitar dance and a higher Dex to really bring home the auto-damage or focus a bit more on crits with your magic items.</p><p></p><p>Twin Strike (+19) for 2d10+18+2d8 when both hit (38 average vs. your guy's 40.5). On top of that:</p><p>Double the crit rate, and those crits are pretty nasty.</p><p>Less prone to overkill a target.</p><p>Better chance of getting the quarry damage.</p><p>Automatically deal 4 damage to an adjacent enemy at the end of his turn.</p><p></p><p>Remember, your guy passed up his paragon path to pick up that at-will. A lot of the time that's a bad move, but barbarian makes it work. All in all if it's overpowered it's balanced by paragon multiclassing being underpowered, and neither are extreme enough to be game breakers.</p><p></p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Tawar, level 13</p><p>Half-Orc, Ranger, Stormwarden</p><p>Build: Two-Blade Ranger</p><p>Fighting Style: Two-Blade Fighting Style</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 23, Con 11, Dex 19, Int 11, Wis 12, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8.</p><p></p><p>AC: 27 Fort: 26 Reflex: 25 Will: 20</p><p>HP: 93 Surges: 6 Surge Value: 23</p><p></p><p>TRAINED SKILLS</p><p>Dungeoneering +12, Nature +12, Athletics +16, Perception +12, Acrobatics +14</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +6, Bluff +5, Diplomacy +5, Endurance +7, Heal +7, History +6, Insight +7, Intimidate +7, Religion +6, Stealth +9, Streetwise +5, Thievery +9</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Bastard sword)</p><p>Level 2: Weapon Focus (Heavy Blade)</p><p>Level 4: Agile Hunter</p><p>Level 6: Lethal Hunter</p><p>Level 8: Two-Weapon Fighting</p><p>Level 10: Two-Weapon Defense</p><p>Level 11: Devastating Critical</p><p>Level 12: Heavy Blade Opportunity</p><p></p><p>POWERS</p><p>Ranger at-will 1: Hit and Run</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger daily 1: Jaws of the Wolf</p><p>Ranger daily 5: Two-Wolf Pounce</p><p>Ranger daily 9: Swirling Leaves of Steel</p><p>Ranger encounter 1: Dire Wolverine Strike</p><p>Ranger encounter 13: Armor Splinter (replaces Dire Wolverine Strike)</p><p>Ranger encounter 3: Disruptive Strike</p><p>Ranger encounter 7: Sweeping Whirlwind</p><p>Ranger utility 10: Expeditious Stride</p><p>Ranger utility 2: Yield Ground</p><p>Ranger utility 6: Evade Ambush</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Terror Bastard sword +3, Thundering Bastard sword +3, Sunleaf Hide Armor +3, Amulet of Protection +3, Frost Longbow +2</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p></blockquote><p></p>
[QUOTE="Destil, post: 4847589, member: 1980"] Since we're talking about the multiclass Barbarian, let's look at a comparable (mostly) PHB build two-weapon ranger. There's not a huge amount of min-maxing going on here, and I limited myself to PHB1 stuff for the most part (aside from being a half-orc). You could also go dual scimitars with scimitar dance and a higher Dex to really bring home the auto-damage or focus a bit more on crits with your magic items. Twin Strike (+19) for 2d10+18+2d8 when both hit (38 average vs. your guy's 40.5). On top of that: Double the crit rate, and those crits are pretty nasty. Less prone to overkill a target. Better chance of getting the quarry damage. Automatically deal 4 damage to an adjacent enemy at the end of his turn. Remember, your guy passed up his paragon path to pick up that at-will. A lot of the time that's a bad move, but barbarian makes it work. All in all if it's overpowered it's balanced by paragon multiclassing being underpowered, and neither are extreme enough to be game breakers. ====== Created Using Wizards of the Coast D&DI Character Builder ====== Tawar, level 13 Half-Orc, Ranger, Stormwarden Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style FINAL ABILITY SCORES Str 23, Con 11, Dex 19, Int 11, Wis 12, Cha 9. STARTING ABILITY SCORES Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8. AC: 27 Fort: 26 Reflex: 25 Will: 20 HP: 93 Surges: 6 Surge Value: 23 TRAINED SKILLS Dungeoneering +12, Nature +12, Athletics +16, Perception +12, Acrobatics +14 UNTRAINED SKILLS Arcana +6, Bluff +5, Diplomacy +5, Endurance +7, Heal +7, History +6, Insight +7, Intimidate +7, Religion +6, Stealth +9, Streetwise +5, Thievery +9 FEATS Level 1: Weapon Proficiency (Bastard sword) Level 2: Weapon Focus (Heavy Blade) Level 4: Agile Hunter Level 6: Lethal Hunter Level 8: Two-Weapon Fighting Level 10: Two-Weapon Defense Level 11: Devastating Critical Level 12: Heavy Blade Opportunity POWERS Ranger at-will 1: Hit and Run Ranger at-will 1: Twin Strike Ranger daily 1: Jaws of the Wolf Ranger daily 5: Two-Wolf Pounce Ranger daily 9: Swirling Leaves of Steel Ranger encounter 1: Dire Wolverine Strike Ranger encounter 13: Armor Splinter (replaces Dire Wolverine Strike) Ranger encounter 3: Disruptive Strike Ranger encounter 7: Sweeping Whirlwind Ranger utility 10: Expeditious Stride Ranger utility 2: Yield Ground Ranger utility 6: Evade Ambush ITEMS Adventurer's Kit, Terror Bastard sword +3, Thundering Bastard sword +3, Sunleaf Hide Armor +3, Amulet of Protection +3, Frost Longbow +2 ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/QUOTE]
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Broken Ranger with Barbarian MC
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