I posted the below elsewhere, and would like to ask what rules that players still find broken in Pathfinder.
For me, I picked the Improved Familiar feat (http://www.d20pfsrd.com/feats/general-feats/improved-familiar), and from this list (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental) I chose a small positive energy elemental (http://www.d20pfsrd.com/bestiary/mo...rgy-tohc/positive-energy-elemental-small-tohc). It can cure me 1d4 per round, at-will by touch, and can give me temporary hit points.
AD&D through 3.5ed had many broken things in them, and I miss that.
Nobody ever tells a favorite story that praises balance, most of our favorite stories are about what we did by taking advantage of something that was broken in the rules.
But to be honest, for me Pathfinder is an improvement on 3.5ed, and I like the system very much even finding those 'broken rules' is much tougher.
I did not like 4.0ed, and IMVHO 5.0ed is even worse.
For me, I picked the Improved Familiar feat (http://www.d20pfsrd.com/feats/general-feats/improved-familiar), and from this list (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental) I chose a small positive energy elemental (http://www.d20pfsrd.com/bestiary/mo...rgy-tohc/positive-energy-elemental-small-tohc). It can cure me 1d4 per round, at-will by touch, and can give me temporary hit points.