Broken spells?

When i run my NPCs they have what they would have.

If you catch an NPC wizard or cleric at rest, so to speak, where he is not aware of an immediate attack, he will often have his daily spells, which are a mix of combat and other. Some slots may even be expended.

Most likely, you are going to encounter a caster with a "core" group of spells, those for "ohmygosh" surprises (some fight, some flight, some counters) and a lot of open slots. After all, maybe he will need a cure or an identify later...

if you encounter him when he is "on a mission" then you will encounter no, or few, open slots. I say few because even when on a specific mission it will not be uncommon for him to have a slot or two open for "replenishing" those he uses.

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One of my favorite fights was using a lich sorcerer against my PCs. after his initial defenses started to wane from various dispels and such, he teleported back to his sanctum while the PCs dealt with aftermath and traps. He rebuffed and came back in for more. When that set of buffs was about down, it was time to go and he did indeed teleport back to sanctum while the PCs healed and searched for secret doors, and he grabbed his heward's and teleported out.

It was loads of fun.

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If all a Gm does is design fully geared battle things to toss at the party, whether its in the field or in bed or whatever, thats his and their loss.

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James McMurray said:


There is a (non-Epic) feat in the ELH that remedies this. Also, you can get wands that allow no save, such as Enervation.

That's one feat I like at least out of the ELH.(personally I think any of the epic feats are fine as normal feats and lame as epic feats, and many shot and a few other feats whether epic or not are just lame at least if there epic though I can say hey there epic there supposed to be insanlypowerful) Anyway, outside of the rant, um that's a cool feat, and I was thinking of making an artificer pretige class with that ability but now i'll just give it that feat as a bonus feat.
 

Stalker0 said:


I wouldn't call these a problem, since the DM has a built in counter to it right in the spell. Its the same as wish, it often times allows you a great amount of power but at a high price set by the DM. Sure I could get that Balor, but think of what I'm going to have to do to get his help!!:(

Point taken. Strike this one.
 


33 posts and no one has yet spoken of greater magic weapon? (I think that reducing the number of arrows that it can effect or lowering the duration to 10/minutes per level are urgently called for.)

The persistant spell metamagic feat is a game breaker. I would definately refrain from putting it in my game if I were me.
 



Haste isn't (IMO). Mass Haste is though, at least int he hands of a sorcerer. For a wizard who has fewer spell slots, the spell doesn't generally allow the party to be hasted for every single battle. However, for Sorcerers, it is really easy to haste everyone in every battle for the day.

Fighters being able to get full ttacks no matter what the enemy does, and casters throwing two spells a round is pretty powerful.
 

One of the most common reasons I've seen is that it's in every smackdown. Personally I think it's not broaken but maybe a little too good, yeah it's in every smackdown but any buff that helps out every class will be in every smackdown.

The only reason you don't see bull str in every smackdown is ebcause it doesn't help a wizard in ther smackdown at all. Haste is a buff for every class. It if a very powerful buff hence the short duration. Personally I think it should either be 4th level or the +4 to AC should be removed, because again I think it is slightly too good, not at the broken level but it could be more balanced than it is.
 

B) Always do a bit of your own hypothetical playtesting before allowing a new spell into your game. Some spells seem overpowered on paper, but aren't necessarily that bad when used.

I'm just wondering, could you give some examples here?

some days ago i saw a spell called shocking arrow or so. its listed in relics & rituals 2.

shocking arrow is a second level spell and enchants an arrow or bolt to inflict bonus elemental damage (1D6 or 1D8 per level up to 10 dice). sounds nice so far.

BUT: the spell lasts permantent or until the arrow/bolt is fired und uses no material component besides the arrow/bolt.
i'm afraid of the archer with 3 levels wizard who had a month of travel time to improve his arrows....

greets, quez

Simple Fix: Make the duration 1 minute per level.
 

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