BROKEN WEAVE - Need Help

Eubani

Legend
I just got a copy of Broken Weave but there are quite a few things left in the air or vaguely mentioned.
Starting off my big 2 are:
1. Area Decay is set between 1 - 10 but no mention of what each level of Decay means for the area, how to you pick a level of decay.
2. Gear destruction, it is mentioned that brittle weapons can be destroyed but not what is meant by or how a weapon becomes brittle.

Some help by those with more system knowledge/experience would be appreciated.
 

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I just got a copy of Broken Weave but there are quite a few things left in the air or vaguely mentioned.
Starting off my big 2 are:
1. Area Decay is set between 1 - 10 but no mention of what each level of Decay means for the area, how to you pick a level of decay.
2. Gear destruction, it is mentioned that brittle weapons can be destroyed but not what is meant by or how a weapon becomes brittle.

Some help by those with more system knowledge/experience would be appreciated.
Hello,
(sorry for my english, i'm french)
1. what i understand on environnemental decay: - a haven at 10 decay is destoyed - area decay create hasards durant encounters p150 - decay have effects during a journey p143 - you can use "describing decay" p223 for storytelling effects
So in mechanic terms, decay its often a bonus to decay effects during journey and encounters
2. Modifying equipment : BRITTLE p118
 

Hello,
(sorry for my english, i'm french)
1. what i understand on environnemental decay: - a haven at 10 decay is destoyed - area decay create hasards durant encounters p150 - decay have effects during a journey p143 - you can use "describing decay" p223 for storytelling effects
So in mechanic terms, decay its often a bonus to decay effects during journey and encounters
2. Modifying equipment : BRITTLE p118
Thanks muchly
 

Another in a long line of dnd books that doesn't really work by itself, but is FANTASTIC for tearing out good ideas and using them elsewhere. Planning on stealing tons of this stuff for trespasser/shadowdark games.

I don't own any other cubicle7 stuff, so I dunno if they all have as many problems with keeping stuff that goes together in-game, together on the page.
 

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