Brownout Part I: Into the night

"Hey, I've always wanted to try night-vision goggles." Jeremy snatches up a pair and immediately puts them on. He begins adjusting, playing, and just tinkering with them.

"My darling here can keep quiet a good eye out while we dig. I'm sure. "

"I'm sure you'll forgive me if I stand watch because I don't trust Snowy." Jeremy's voice is dripping sarcasm and you would note the rolling of eyes if he didn't have the goggles on.

"Think we should maybe move the Humvee down the road a piece if they could be tracking it?"

"That would only slow us down if we needed to get away in a hurry." He fiddles with his goggles some more. "Don't worry, I'll spot anything long before it gets close."
 
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"Ah, so you think you have better night vision than an owl, I'm impressed. This bird is very well trained I'll have you know. "

(You moronic closeminded mundane dimwit!)
 

Everyone: The digging is short lived, as you find a small object wrapped in dirty cloth buried about a foot down directly under the mile marker. Unwrapping the object, you find that it is an ornate wooden box. The wear and tear this box must have gone through lately seems to have done nothing to dull its sheen. There is a very prominent cross displayed on the top of the box, and there appears to be a keyhole in the front.

448032box1.jpg
 

Jacque laughs and admires the appearance of the box.

"It appears this something must have been preserved quite well for the duration of its existence, very impressive," he says casually, raising the goggles onto his forehead while he inspects the box further.

This must be magical, or related to something magical, therefore leading to a possible way to stop the curse. I may not be able to undo the damage, but stopping it is very acceptable. I doubt I'd have more than a decade before I become too feeble to do anything, by then it'd be pointless to stop it.
 

Adrian leans down to examine the box.

"Hmmm, Interesting, very interesting. "


Spot 19 (rolled) +6 = 25
Search 12 (rolled) + 4 = 16
Knowledge (Arcane Lore) 18 (Rolled)+17 = 35
Knowledge (Religion and Philosophy) 18 (rolled) +10 = 28
 

"The real mystery is what is inside I suppose."

Knowledge: Arcane Lore - 6 rolled + 10=16
Knowledge: History - 18 rolled +4=22
Knowledge: Theology & Philosophy - 14 rolled +11=25
 


Arian: You spot what turns out to be a hidden compartment on the underside of the box. This compartment contains a small key, which looks like it just might fit the box.
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Everyone: All knowledge rolls turn up nothing, other than that it is a well-crafted box with an ornate cross on it.
 

"Hmmm...Let me say a short prayer that we find something useful and harmless."

"Holy Father, show your devoted servant the way to truth and light, protecting him from all evils that seek to harm or influence him. This I ask you in the name of Jesus Christ, our savior. Amen"

Cast: Detect Magical Aura
 

Adrian blinks in surprise as he recognises a fellow spellcaster but he remains silent.

He takes the key and hands it to the good priest

"Here Father, after your prayer to see what is not obvious, perhaps you should decide whether or not we open the box. "

Spellcraft: 19 (Rolled) + 7 = 26 vs DC 16 to recognise the spell.
 

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