Bruenor Battlehammer and Wulfgar, 3.5e conversions (with other tweaks)

Dark Jezter

First Post
As you probably know, Wulfgar and Bruenor appeared in The Silver Marches region book for Forgotten Realms. Earlier tonight, I updated their stats to 3.5e and also made use of material from the Player's Guide to Faerûn, namely the Axethrower and Bull-Headed regional feats. I also changed Bruenor's equipment and feats to more accurately reflect the novels (in the books, he fought with an axe and shield, not a greataxe). Finally, I raised both of their character levels by 2 to reflect their advancement in more recent novels by R.A. Salvatore (Sea of Swords, the Thousand Orcs, and the Lone Drow).

Here they are:

Bruenor Battlehammer, Tenth King of Mithral Hall
Region: Dwarf (The Spine of the World)


Male Shield Dwarf Fighter 15; CR 15; Medium-size humanoid; HD 15d10+88; hp 184; Init +0; Spd 20 ft.; AC 27, Touch 10, flat-footed 27; Base Atk +15; Grp +20; Atk +24/+19/+14 melee (1d10+11/19-20/X3, +3 keen dwarven waraxe); SQ dwarf traits; AL NG; SV Fort +15, Ref +5, Will +10; Str 18, Dex 10, Con 20, Int 15, Wis 13, Cha 13, Height 4 ft. 6 in.

Skills and Feats: Climb +7, Craft (weaponsmithing) +15, Diplomacy +7, Handle Animal +3, Intimidate +8, Jump +6, Knowledge (the North history) +5, Knowledge (the North local) +5, Ride (horse) +10, Spot +3; Blind Fight, Bull-headed, Cleave, Great Cleave, Greater Weapon Focus (Dwarven Waraxe), Greater Weapon Specialization (Dwarven Waraxe), Improved Bull Rush, Iron Will, Leadership, Power Attack, Improved Sunder, Weapon Focus (Dwarven Waraxe), Weapon Specialization (Dwarven Waraxe).

Dwarf Traits: +1 racial bonus on attack rolls against orcs and goblinoids; +2 racial bonus on Will saves against spells and spell-like abilites; +2 racial bonus on Fortitude saves against poisons; +4 dodge bonus against giants; +4 stability bonus against being tripped or bull-rushed; weapon familiarity with dwarven waraxe and dwarven ugrosh; darkvision 60 ft.; stonecunning; +2 racial bonus on Appraise checks and Craft or Profession checks related to stone or metal.

Possessions: +3 mithral full plate, +3 keen dwarven waraxe, +2 heavy wooden shield, amulet of natural armor +2, gauntlets of ogre power, pariapt of wound closure, potion of cure serious wounds, potion of heroism.



Wulfgar, Son of Beornegar
Region: Human (The North)


Male Human Barbarian 11; CR 11; Medium-size humanoid; HD 11d12+33; hp 118; Init +2, Spd 30 ft.; AC 18, touch 12, flat-footed 18; Base Atk +11; Grp +15; Atk +20/+15/+10 melee (1d10+10/19-20/X3, Aegis Fang) or +20 ranged (1d10+8/19-20/X3, Aegis Fang); SQ Fast Movement, Greater Rage 3/day, Improved Uncanny Dodge, Trap Sense +3, DR 2/-; AL CG, SV Fort +10, Ref +5, Will +4; Str 19, Dex 15, Con 17, Int 13, Wis 12, Cha 13. Height 6 ft. 10 in.

Skills and Feats: Climb +12, Craft (weaponsmithing) +5, Handle Animal +5, Intimidate +8, Jump +10, Knowledge (the North local) +5, Listen +6, Ride (horse) +5, Spot +5, Survival +15, Swim +7; Axethrower, Improved Critical (maul), Endurance, Power Attack, Weapon Focus (maul).

Greater Rage: The following changes are in effect as long as Wulfgar rages: hp 151; AC 16, touch 10, flat-footed 16; Grp +18; Atk +23/+18/+13 melee (1d10+14/19-20/X3, Aegis Fang) or +23 ranged (1d10+11/19-20/X3, Aegis Fang); SV Fort +13, Ref +5, Will +6; Climb +15, Jump +12, Swim +10; Str 25, Con 23; His rage lasts for 9 rounds and he is fatigued (-2 strength, -2 dexterity, can’t charge or run) for the duration of the encounter thereafter.

Possessions: Aegis Fang (+4 throwing maul of returning), +3 hide armor


If you see any errors or have any thoughts/suggestions, please reply.
 
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