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Brute Squads
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<blockquote data-quote="Victim" data-source="post: 31436" data-attributes="member: 78"><p>Over the top swordsman or sorcerers = Higher level characters.</p><p></p><p>By fifth level or so, "brute squads" of 1/st level warriors die quite rapidly to cleaves, whirlwinds, fireballs, or chain cast attack spell. </p><p></p><p>Also, the way attack bonuses and HP increase, along with AC boosts from feats or magic, characters will automatically hit poorly equiped enemies and those enemy warriors won't be able to hit back effectively.</p><p></p><p>For example, the 6th level NPC fighter in the DMG has 49 HP, 22 AC, and attacks at +11/+6 doing 1d10+5 damage. He has cleave. He'll probably kill 2 orcs each round because any time he hits, he'll drop one and trigger his Cleave feat. Each orc needs a 19 to hit him, so they probably won't hurt him. If they do, the hit will probably take away less than 20% of his HP, not a significant injury. In other words, he could probably drop 10 orcs by himself.</p><p></p><p>With better equipment, magical spells active, and teamwork, a group of 6th level characters could probably wipe out over a hundred poorly led, stupid orcs.</p><p></p><p>First level PCs are more like people just out of basic training or school. </p><p></p><p>Finally, adding 1/2 the secondary target's AC to the first's would simply make characters miss quite often. Unless they were high level, they'd be better off attempting one at time kills than trying to hit two or more enemies with your Brute killing rules. And by that level, they don't really need the help.</p></blockquote><p></p>
[QUOTE="Victim, post: 31436, member: 78"] Over the top swordsman or sorcerers = Higher level characters. By fifth level or so, "brute squads" of 1/st level warriors die quite rapidly to cleaves, whirlwinds, fireballs, or chain cast attack spell. Also, the way attack bonuses and HP increase, along with AC boosts from feats or magic, characters will automatically hit poorly equiped enemies and those enemy warriors won't be able to hit back effectively. For example, the 6th level NPC fighter in the DMG has 49 HP, 22 AC, and attacks at +11/+6 doing 1d10+5 damage. He has cleave. He'll probably kill 2 orcs each round because any time he hits, he'll drop one and trigger his Cleave feat. Each orc needs a 19 to hit him, so they probably won't hurt him. If they do, the hit will probably take away less than 20% of his HP, not a significant injury. In other words, he could probably drop 10 orcs by himself. With better equipment, magical spells active, and teamwork, a group of 6th level characters could probably wipe out over a hundred poorly led, stupid orcs. First level PCs are more like people just out of basic training or school. Finally, adding 1/2 the secondary target's AC to the first's would simply make characters miss quite often. Unless they were high level, they'd be better off attempting one at time kills than trying to hit two or more enemies with your Brute killing rules. And by that level, they don't really need the help. [/QUOTE]
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