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General Tabletop Discussion
*Dungeons & Dragons
Buffing Int, Wis, and Cha (Mostly Int and Cha)
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<blockquote data-quote="DEFCON 1" data-source="post: 9460196" data-attributes="member: 7006"><p>If seeing players always putting their lowest ability scores in the same stats is that much of a problem for a DM... the easiest way to counter that is just have players roll (or using the playing card method) and assign the numbers for their six ability scores right down the line. They then make their PCs based on how their numbers play out. I saw a number of PCs with 8 or 10 CONs and WISs that way in the campaign where I did that.</p><p></p><p>Although to be honest it never really ended up making much difference. After all... the players with the low CONs just took abilities that otherwise helped offset their lower HP, and took ranged classes where they weren't getting attacked that often anyway. So the tanks with the high HP were still getting their butts handed to them moreso than the 8 CON characters. And the ones with the low WIS? It just meant their Perceptions were like 2 or 3 modifier points lower than other PCs-- which means very little when you keep adding up to 20 additional points to the check via the die roll.</p><p></p><p>I find the placement of ability scores by players to be an overrated concern personally. Players are going to play no matter what their stats are and which ones are higher or lower.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9460196, member: 7006"] If seeing players always putting their lowest ability scores in the same stats is that much of a problem for a DM... the easiest way to counter that is just have players roll (or using the playing card method) and assign the numbers for their six ability scores right down the line. They then make their PCs based on how their numbers play out. I saw a number of PCs with 8 or 10 CONs and WISs that way in the campaign where I did that. Although to be honest it never really ended up making much difference. After all... the players with the low CONs just took abilities that otherwise helped offset their lower HP, and took ranged classes where they weren't getting attacked that often anyway. So the tanks with the high HP were still getting their butts handed to them moreso than the 8 CON characters. And the ones with the low WIS? It just meant their Perceptions were like 2 or 3 modifier points lower than other PCs-- which means very little when you keep adding up to 20 additional points to the check via the die roll. I find the placement of ability scores by players to be an overrated concern personally. Players are going to play no matter what their stats are and which ones are higher or lower. [/QUOTE]
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Buffing Int, Wis, and Cha (Mostly Int and Cha)
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