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General Tabletop Discussion
*Dungeons & Dragons
Buffing Int, Wis, and Cha (Mostly Int and Cha)
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<blockquote data-quote="KryHavok" data-source="post: 9462745" data-attributes="member: 7047297"><p>So there are a few rules from pathfinder 2 that I think would be nice to balance stats:</p><p></p><ul> <li data-xf-list-type="ul">All melee weapon attacks and thrown weapons use strength for damage, even with finesse</li> <li data-xf-list-type="ul">Use skills for initiative based on circumstances, e.g. Wis (Perception) by default, Dex (Stealth) if hiding, Int (Arcana) if a magic trap goes off or Cha (Deception) if luring an enemy into a trap, Str (Athletics) if you’re swimming without a swim speed. Different skills for different characters is fine.</li> <li data-xf-list-type="ul">Downtime Mode — lots of mental work there</li> </ul><p></p><p>And some ideas I had:</p><ul> <li data-xf-list-type="ul">Rather than announcing things players know, use passive skills and write notes to players, letting them decide what to share</li> <li data-xf-list-type="ul">Cap literacy at 1+int modifier languages—you can speak the languages from your BG but, if you’re int 8 you can’t read. Illiteracy used to be super common.</li> <li data-xf-list-type="ul">Use int saves for hints here an player misses a clue their PC might have put together</li> <li data-xf-list-type="ul">Use cha saves to prevent a scandal when a character does something rude or embarrassing</li> </ul></blockquote><p></p>
[QUOTE="KryHavok, post: 9462745, member: 7047297"] So there are a few rules from pathfinder 2 that I think would be nice to balance stats: [LIST] [*]All melee weapon attacks and thrown weapons use strength for damage, even with finesse [*]Use skills for initiative based on circumstances, e.g. Wis (Perception) by default, Dex (Stealth) if hiding, Int (Arcana) if a magic trap goes off or Cha (Deception) if luring an enemy into a trap, Str (Athletics) if you’re swimming without a swim speed. Different skills for different characters is fine. [*]Downtime Mode — lots of mental work there [/LIST] And some ideas I had: [LIST] [*]Rather than announcing things players know, use passive skills and write notes to players, letting them decide what to share [*]Cap literacy at 1+int modifier languages—you can speak the languages from your BG but, if you’re int 8 you can’t read. Illiteracy used to be super common. [*]Use int saves for hints here an player misses a clue their PC might have put together [*]Use cha saves to prevent a scandal when a character does something rude or embarrassing [/LIST] [/QUOTE]
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Buffing Int, Wis, and Cha (Mostly Int and Cha)
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