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General Tabletop Discussion
*Dungeons & Dragons
Buffing Int, Wis, and Cha (Mostly Int and Cha)
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<blockquote data-quote="KryHavok" data-source="post: 9462991" data-attributes="member: 7047297"><p>One thing I love from Pillars of Eternity is how they make physical abilities useful for casters and mentals valuable to martials. E.g. Your crit range with weapon attacks could be natural 20 minus half your int mod, so an 18 int would crit on 18-20 (although I actually prefer crits to just maximize rolled damage rather than double it — criting with a great axe for 2 damage is lame).</p><p></p><p>For wizards I always like the idea that the limiting factor of magic is how much junk they have to cart around. Tomes are heavy, and for some reason wiz bro wants six (str). Plus he’s got a literal bag of poop he says is necessary for fireballs (con). Constantly whining about how his rare herbs are wilting (wis) and is constantly chatting people up asking about dead old wizards whose names I can’t even pronounce… (cha)</p></blockquote><p></p>
[QUOTE="KryHavok, post: 9462991, member: 7047297"] One thing I love from Pillars of Eternity is how they make physical abilities useful for casters and mentals valuable to martials. E.g. Your crit range with weapon attacks could be natural 20 minus half your int mod, so an 18 int would crit on 18-20 (although I actually prefer crits to just maximize rolled damage rather than double it — criting with a great axe for 2 damage is lame). For wizards I always like the idea that the limiting factor of magic is how much junk they have to cart around. Tomes are heavy, and for some reason wiz bro wants six (str). Plus he’s got a literal bag of poop he says is necessary for fireballs (con). Constantly whining about how his rare herbs are wilting (wis) and is constantly chatting people up asking about dead old wizards whose names I can’t even pronounce… (cha) [/QUOTE]
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Buffing Int, Wis, and Cha (Mostly Int and Cha)
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