trav_laney
First Post
I am kicking around the idea of allowing arcane spellcasters to call vermin as familiars. I think it will go well with my primitive desert-based campaign. But before I unleash these new critters upon my game, I wanted to get some feedback and suggestions.
EDIT: This list has been completely overhauled. See below for updated list.
These are the familiars that I am currently considering. And if this has already been discussed in another thread, please point me in the right direction.
The stats for these creatures will be forthcoming, but all will be about like the example below. The idea is to have physically weaker, less-useful familiars that grant bonuses to the save DCs of the different schools of magic instead of save throws or skill checks.
Scarab Beetle Familiar (Diminutive Magical Beast): HD 1/4 (1 hp); Init +0, Speed 20’, Fly 20’ (average); AC 20 (+1 Dex, +4 size, +5 natural); BAT +0, Grapple -17; Att: --; FAtt: --; Space/Reach: 1 ft./0 ft.; SA: --, SQ: darkvision 60’, vermin traits; Saves: Fort +2, Ref +3, Will +0; Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4; Skills: -; Feats: -; Environment: any desert; CR 1/10; Advancement: 2-3 HD (Small).
These stats apply for larger, fist-sized versions of common flying beetles, such as the Japanese beetle, dung beetle, stag beetle, or rhinoceros beetle.
EDIT: This list has been completely overhauled. See below for updated list.
Code:
Familiar Special
---------------------------------------------------------------
Beetle, Scarab +1 to Save DC of Abjuration spells
Butterfly +1 to Save DC of Transmutation spells
Cricket +1 to Save DC of Enchantment spells
Dragonfly +1 to Save DC of Evocation spells
Firefly +1 to Save DC of Divination spells, Light 20’
Locust +1 to Save DC of Conjuration spells
Mantis +1 to Save DC of Illusion spells
Scorpion +1 to Save DC of Necromancy spells
Spider +1 to Save DC of Necromancy spells
Scarab Beetle Familiar (Diminutive Magical Beast): HD 1/4 (1 hp); Init +0, Speed 20’, Fly 20’ (average); AC 20 (+1 Dex, +4 size, +5 natural); BAT +0, Grapple -17; Att: --; FAtt: --; Space/Reach: 1 ft./0 ft.; SA: --, SQ: darkvision 60’, vermin traits; Saves: Fort +2, Ref +3, Will +0; Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4; Skills: -; Feats: -; Environment: any desert; CR 1/10; Advancement: 2-3 HD (Small).
These stats apply for larger, fist-sized versions of common flying beetles, such as the Japanese beetle, dung beetle, stag beetle, or rhinoceros beetle.
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