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Build-A-Bar(barian) Workshop: Seeking advice for my next PC
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<blockquote data-quote="Ancalagon" data-source="post: 9235120" data-attributes="member: 23"><p>Ok, I'm coming in hot with the dark horse option.</p><p></p><p>What if, instead of being a "mere" barbarian, you were some kind of alchemist type, say an apothecary, and you had found a formula that transformed you into a raging monster?</p><p></p><p>If the notion of being an int-based support caster outside of combat, and a high mobility monster during combat, look up the apothecary class, mutagenist subclass, from the 2nd Drakkenheim book. </p><p></p><p>(some mechanical details: they get spells on short rests, a bit like a warlock, and "arcane theories", a bit like a warlock's invocations. The playstyle is <em>heavily</em> impacted by the subclass - a chemist is a blaster, for example. As a mutagenist, you want to keep your slots to power your monstrous transformation, which gives you improved damage, mobility, AC and temp HP (a <em>lot</em>). Your cantrips are not as strong as a warlock but you get a bit more spell slots. At level 6 you get 3/short rest, and then you can start using extra slot to upcast aid on the party.. ) </p><p></p><p>This might not quite fit for you (and perhaps your GM/yourself dislike 3rd party classes), but more in general, my message to you is don't hesitate to make your barbarian "not a barbarian". I once played a character who was a wandering mystic (hermit background) who dropped into a trance in combat...</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9235120, member: 23"] Ok, I'm coming in hot with the dark horse option. What if, instead of being a "mere" barbarian, you were some kind of alchemist type, say an apothecary, and you had found a formula that transformed you into a raging monster? If the notion of being an int-based support caster outside of combat, and a high mobility monster during combat, look up the apothecary class, mutagenist subclass, from the 2nd Drakkenheim book. (some mechanical details: they get spells on short rests, a bit like a warlock, and "arcane theories", a bit like a warlock's invocations. The playstyle is [I]heavily[/I] impacted by the subclass - a chemist is a blaster, for example. As a mutagenist, you want to keep your slots to power your monstrous transformation, which gives you improved damage, mobility, AC and temp HP (a [I]lot[/I]). Your cantrips are not as strong as a warlock but you get a bit more spell slots. At level 6 you get 3/short rest, and then you can start using extra slot to upcast aid on the party.. ) This might not quite fit for you (and perhaps your GM/yourself dislike 3rd party classes), but more in general, my message to you is don't hesitate to make your barbarian "not a barbarian". I once played a character who was a wandering mystic (hermit background) who dropped into a trance in combat... [/QUOTE]
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Build-A-Bar(barian) Workshop: Seeking advice for my next PC
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