Audiomancer
Adventurer
One of my groups is looking to start up a new 5E campaign in the new year, and I’m brainstorming ideas for my character.
I’ve recently played a couple of Clerics and an Artificer, but I’m thinking that this time around it might be fun to mix it up and play the big guy standing up front and swinging the beatstick.
I have a concept for a Barbarian (a class I have never played), but I’ve heard that Barbs can get boring in mid- to high levels, so my questions are basically:
Possibly useful context:
Looking forward to any advice and guidance folks can offer.
I’ve recently played a couple of Clerics and an Artificer, but I’m thinking that this time around it might be fun to mix it up and play the big guy standing up front and swinging the beatstick.
I have a concept for a Barbarian (a class I have never played), but I’ve heard that Barbs can get boring in mid- to high levels, so my questions are basically:
- When does the Barbarian tend to run out of steam, level-wise? And,
- What other class(es) could I multiclass into which complement the Barb well?
Possibly useful context:
- I’m revisiting a character I previously played in a couple of one-shots. Race will be Goliath. I haven’t picked a subclass; I’m leaning towards Wild Magic, but I could be persuaded otherwise.
- Our campaigns usually start at 3rd level, sometimes at 5th. We usually get to at least 10th level, and have gotten to 20th once or twice. Leveling tends to be pretty quick.
- This group, and our DM, are seriously into combats. I’ve been the utility caster and the healer in the group, but that usually leaves me without much to do once initiative gets rolled.
Looking forward to any advice and guidance folks can offer.