ezo
Get off my lawn!
Honestly, it is a tremendous shame IMO.I feel it’s a bit of a shame the game is designed this way that you have to actively opt-out of having magic in your build choices so hard.
Honestly, it is a tremendous shame IMO.I feel it’s a bit of a shame the game is designed this way that you have to actively opt-out of having magic in your build choices so hard.
I feel it’s a bit of a shame the game is designed this way that you have to actively opt-out of having magic in your build choices so hard.
In my home game, I made rangers and paladins non-casters, and bards half-casters. You end up with 6 non-casting classes, 2 half-casters (including artificers)and 5 fullcasters.I feel it’s a bit of a shame the game is designed this way that you have to actively opt-out of having magic in your build choices so hard.
Sounds great! Would you mind sharing your classes for paladins and rangers? DM me as I would love to see them.In my home game, I made rangers and paladins non-casters, and bards half-casters. You end up with 6 non-casting classes, 2 half-casters (including artificers)and 5 fullcasters.
It gets a little fraught and detailed: I ended up changing a bunch of elements across the full game.Sounds great! Would you mind sharing your classes for paladins and rangers? DM me as I would love to see them.
For bards, did you give them anything "extra" for the demotion to half-caster?
The tavern's resident bard might be looking for a change of pace. Wrap him up in leather, chain him, and bring him along for kicks. Literally.How we all met: a few years ago, a popular roadside tavern and trading post was destroyed by a storm. The community came together to help them rebuild, and our characters were volunteers: Beedleby helped by, um, sourcing some of the more expensive materials...Savrin donated money from his father's inheritance...Brash and Walker were physical laborers, and Gaelin helped thatch the roof. We worked well together, and became fast friends. . .
. . . Any advice for a group of martials?