D&D General Session Zero and Nobody Chose a Spellcaster


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ezo

Get off my lawn!
In my home game, I made rangers and paladins non-casters, and bards half-casters. You end up with 6 non-casting classes, 2 half-casters (including artificers)and 5 fullcasters.
Sounds great! Would you mind sharing your classes for paladins and rangers? DM me as I would love to see them. :)

For bards, did you give them anything "extra" for the demotion to half-caster?
 

OB1

Jedi Master
The first campaign I ran with 5e was close to all martial (Fighter, Monk, Rogue, Ranger) and went to level 20. They took on everything from Dragons to Mind Flayers to Liches to Demons along the way and never seemed to miss having a full caster in the party. The limited healing resources were primarily mitigated by stocking up on healing potions, and in Tier IV they got access to planar travel via an Amulet of the Planes taken from the Lich they defeated. That fight was the most challenging of the campaign (Lich Clone plus Dracolich plus actual Lich).
 

Voadam

Legend
When I last played a paladin in a year+ long campaign I used spell slots exclusively for smites so I was essentially a magical non caster. :)
 

Sounds great! Would you mind sharing your classes for paladins and rangers? DM me as I would love to see them. :)

For bards, did you give them anything "extra" for the demotion to half-caster?
It gets a little fraught and detailed: I ended up changing a bunch of elements across the full game.

The martial characters get the equivalent of non-magical invocations that they can choose. These provide bonuses like extra movement, extra skills, bonuses of certain checks (like with nobility, or peasantry, or the underworld ), or they can ignore the first level of exhaustion.

As for bards, they get bardsongs, the bardic equivalent of sorcery points to compensate the loss of spellcasting. There are bardsongs that all bards have access to: song of rest, song of protection (bonus to saves), song of skill (bonus to skill checks). Each subclass gets access to its own special bardsong.
 

Tonguez

A suffusion of yellow
I love all martial groups and so many of these characters already have racial powers or are built for magicked subclasses anyway. They will need lots of healing potions and a few magic items would help but otherwise should be golden
 

GMMichael

Guide of Modos
How we all met: a few years ago, a popular roadside tavern and trading post was destroyed by a storm. The community came together to help them rebuild, and our characters were volunteers: Beedleby helped by, um, sourcing some of the more expensive materials...Savrin donated money from his father's inheritance...Brash and Walker were physical laborers, and Gaelin helped thatch the roof. We worked well together, and became fast friends. . .
. . . Any advice for a group of martials?
The tavern's resident bard might be looking for a change of pace. Wrap him up in leather, chain him, and bring him along for kicks. Literally.
peter greene gimp GIF
 

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