Clint_L
Legend
It's always tricky when players have a very specific vision that is based on pop culture, because it can be hard to make that work in a D&D framework while maintaining some degree of balance and consistency with other, ore conventional player characters. I do my best to honour each player's character concept, but sometimes they really push the boundaries, like they basically want to be Goku or something.We're ramping up for our next D&D campaign, and one of the players ("Gaelin") really wants to play the role of a werewolf. (This person is an avid hunter, and also a huge fan of The Elder Scrolls games, especially Skyrim and Elder Scrolls Online, loves dogs...) So nobody was really surprised when she asked the DM "so in this campaign, can I be a werewolf?"
How far are others willing to go to accommodate custom characters?