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Build-A-Bar(barian) Workshop: Seeking advice for my next PC
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<blockquote data-quote="Deset Gled" data-source="post: 9235140" data-attributes="member: 7808"><p>I'm in a very similar spot to you right now. The campaign with my Warlock is wrapping up. Session 0 for the new campaign is next week, and I'm looking at a Wild Magic barbarian.</p><p></p><p>I've been doing some build work, and I think the Wild Mage Barbarian could go all the way if needed. Between the high hit points and 5e's bounded accuracy, it would be OK at high levels. But it does start to "run out of steam" as you say, somewhere between levels 7 and 10. Around that point, it just doesn't have much new or interesting to bring to new levels. Also, I have concerns that the wild magic stuff will be fun, but won't scale as well at higher levels (above 13 or so).</p><p></p><p>We'll be starting somewhere around level 3, so I have some time to work out the future. Right now, my main plan is to multi-class into Fighter to pick up some new combat stuff at high levels. I am also thinking that Paladin could be on the table. I like the idea of multi-classing into something with spells to stick with the magic idea. But I don't want to do anything that will sacrifice HP (it looks like "damage sponge" will be a big slice of my party role).</p><p></p><p>The last thing I have to offer is a schtick that I plan to use. I think I first saw a variant of it on ENWorld, but don't know who to credit it to:</p><p></p><p>Take the "Chef" feat from Tasha's. It helps a lot with HP, and you'll need that as a tank without a lot of ways to heal yourself.</p><p></p><p>As a chef, your favored weapon in your frying pan.</p><p></p><p>As a pseudo-magician, your frying pan is also your favorite spell: Cast Iron</p><p></p><p>Rage. Cast: Iron. Rinse. Repeat. (no soap)</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9235140, member: 7808"] I'm in a very similar spot to you right now. The campaign with my Warlock is wrapping up. Session 0 for the new campaign is next week, and I'm looking at a Wild Magic barbarian. I've been doing some build work, and I think the Wild Mage Barbarian could go all the way if needed. Between the high hit points and 5e's bounded accuracy, it would be OK at high levels. But it does start to "run out of steam" as you say, somewhere between levels 7 and 10. Around that point, it just doesn't have much new or interesting to bring to new levels. Also, I have concerns that the wild magic stuff will be fun, but won't scale as well at higher levels (above 13 or so). We'll be starting somewhere around level 3, so I have some time to work out the future. Right now, my main plan is to multi-class into Fighter to pick up some new combat stuff at high levels. I am also thinking that Paladin could be on the table. I like the idea of multi-classing into something with spells to stick with the magic idea. But I don't want to do anything that will sacrifice HP (it looks like "damage sponge" will be a big slice of my party role). The last thing I have to offer is a schtick that I plan to use. I think I first saw a variant of it on ENWorld, but don't know who to credit it to: Take the "Chef" feat from Tasha's. It helps a lot with HP, and you'll need that as a tank without a lot of ways to heal yourself. As a chef, your favored weapon in your frying pan. As a pseudo-magician, your frying pan is also your favorite spell: Cast Iron Rage. Cast: Iron. Rinse. Repeat. (no soap) [/QUOTE]
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