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Build an anti-stereotypical team of 4.
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<blockquote data-quote="Mercule" data-source="post: 7198976" data-attributes="member: 5100"><p>Well, if you drop the Paladin from my Curse of Strahd game, you get:</p><p></p><p>Fighter --> Moon Druid</p><p>Cleric/Wizard --> Favored Soul</p><p>Rogue --> Ranger with thieves' tools</p><p>Fighter/Rogue --> Monk</p><p></p><p>The Paladin helps to pad out the Cleric and Fighter roles, but really, the fifth character just does what a fifth character always does: lets them handle tougher encounters.</p><p></p><p>If I was building from the ground up to be a bit... slanted, I might go with something like this:</p><p></p><p>Blade Warlock (fighter)</p><p>Lore Bard (cleric, partial rogue)</p><p>Land Druid (wizard, fill out cleric)</p><p>Shadow Monk (rogue, fill out fighter)</p><p></p><p>Or:</p><p></p><p>Open Hand Monk (fighter + rogue)</p><p>Deep Ranger (rogue + fighter)</p><p>Lore Bard (cleric + rogue)</p><p>Favored Soul w/ criminal background (wizard + cleric + rogue)</p></blockquote><p></p>
[QUOTE="Mercule, post: 7198976, member: 5100"] Well, if you drop the Paladin from my Curse of Strahd game, you get: Fighter --> Moon Druid Cleric/Wizard --> Favored Soul Rogue --> Ranger with thieves' tools Fighter/Rogue --> Monk The Paladin helps to pad out the Cleric and Fighter roles, but really, the fifth character just does what a fifth character always does: lets them handle tougher encounters. If I was building from the ground up to be a bit... slanted, I might go with something like this: Blade Warlock (fighter) Lore Bard (cleric, partial rogue) Land Druid (wizard, fill out cleric) Shadow Monk (rogue, fill out fighter) Or: Open Hand Monk (fighter + rogue) Deep Ranger (rogue + fighter) Lore Bard (cleric + rogue) Favored Soul w/ criminal background (wizard + cleric + rogue) [/QUOTE]
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