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Build the "Definitive Pantheon"
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<blockquote data-quote="EzekielRaiden" data-source="post: 9386309" data-attributes="member: 6790260"><p>Either Bahamut (for the fairness), Erathis (she <em>is</em> based on Athena, after all), or, possibly, Bane.</p><p></p><p>Or maybe there just isn't a god who cares a lot about that. The Norse didn't have a specific "messenger" god, even though many other pantheons did. (Hermiod comes <em>closest</em>, but that was really only because he was the one who volunteered to go to Hel on Frigg's behalf to petition for Baldur to return to life.) The Egyptians had plenty of gods of war, but I don't know of any that would have represented <em>honorable combat</em>; the closest to that might be Set/Seth/Sutekh, but he was a reconciled evildoer and specifically the god of <em>foreigners</em>, who turned the horrible dangers of the deep desert, the "red land," against the enemies of Egypt.</p><p></p><p></p><p>There is no need for having any deities at all, so "need" is the wrong standard. What is useful? What is interesting? What fits a mythic structure?</p><p></p><p></p><p>I strongly disagree. Plenty of religions have gods or godlike figures that are portrayed as evil or understood to be evil, or at least as Very Bad Things, but still objects of worship. Shinto, for example, has plenty of not at all <em>positive</em> figures that are still understood to be divine. Izanami, for example. Or quite nasty deities from Greece, like the Furies, Nemesis, or (in certain versions) the precursor to what we now call Persephone. Propitiatory worship is very much a thing, as is "revere a dark, malevolent force so it will like you <em>and hurt the people you dislike.</em>"</p><p></p><p></p><p>D&D Tiamat is a goddess of greed and vengeance. Lots of people want to take what others have or get revenge against their enemies. It's not hard to see how that could spawn cults.</p><p></p><p></p><p>Nah. There are numerous other solutions. The Primal Ban is one, as 4e did; Dragonlance has its particular quirky ways; Eberron has the "whether the gods exist is an article of faith" option; 13th Age's solution is pretty neat, where the gods of light and gods of darkness <em>would</em> be competing with one another, but those friggin' reality-destroying demons are too much of a threat, because the gods of darkness want to <em>rule</em>, not to destroy. For my own stuff, I've three or four different tacks I'd consider taking. There are options.</p><p></p><p></p><p>Again: I disagree. The Dawn War pantheon <em>is</em> strong, yes. It's also horribly weak in other ways. The Primal Spirits could kick ALL the gods out on their own, without outside aid. That must have stung, to be outshone by an accidental side-effect of their creation.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9386309, member: 6790260"] Either Bahamut (for the fairness), Erathis (she [I]is[/I] based on Athena, after all), or, possibly, Bane. Or maybe there just isn't a god who cares a lot about that. The Norse didn't have a specific "messenger" god, even though many other pantheons did. (Hermiod comes [I]closest[/I], but that was really only because he was the one who volunteered to go to Hel on Frigg's behalf to petition for Baldur to return to life.) The Egyptians had plenty of gods of war, but I don't know of any that would have represented [I]honorable combat[/I]; the closest to that might be Set/Seth/Sutekh, but he was a reconciled evildoer and specifically the god of [I]foreigners[/I], who turned the horrible dangers of the deep desert, the "red land," against the enemies of Egypt. There is no need for having any deities at all, so "need" is the wrong standard. What is useful? What is interesting? What fits a mythic structure? I strongly disagree. Plenty of religions have gods or godlike figures that are portrayed as evil or understood to be evil, or at least as Very Bad Things, but still objects of worship. Shinto, for example, has plenty of not at all [I]positive[/I] figures that are still understood to be divine. Izanami, for example. Or quite nasty deities from Greece, like the Furies, Nemesis, or (in certain versions) the precursor to what we now call Persephone. Propitiatory worship is very much a thing, as is "revere a dark, malevolent force so it will like you [I]and hurt the people you dislike.[/I]" D&D Tiamat is a goddess of greed and vengeance. Lots of people want to take what others have or get revenge against their enemies. It's not hard to see how that could spawn cults. Nah. There are numerous other solutions. The Primal Ban is one, as 4e did; Dragonlance has its particular quirky ways; Eberron has the "whether the gods exist is an article of faith" option; 13th Age's solution is pretty neat, where the gods of light and gods of darkness [I]would[/I] be competing with one another, but those friggin' reality-destroying demons are too much of a threat, because the gods of darkness want to [I]rule[/I], not to destroy. For my own stuff, I've three or four different tacks I'd consider taking. There are options. Again: I disagree. The Dawn War pantheon [I]is[/I] strong, yes. It's also horribly weak in other ways. The Primal Spirits could kick ALL the gods out on their own, without outside aid. That must have stung, to be outshone by an accidental side-effect of their creation. [/QUOTE]
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