D&D General Build the "Definitive Pantheon"

Stalker0

Legend
Take any gods from across any dnd pantheon, but only 1 per slot. No "two gods of the sun" kind of thing. One pantheon to rule them all. Whose on your list?
 

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cbwjm

Seb-wejem
I'm not sure about the whole pantheon, but two I'd have for sure would be:
  • Corellon as the god of magic, favoured God of the elves.
  • Moradin as the god of crafts, favoured god of the dwarves.
  • I'd probably pick Lunitari as god of magic, mostly because I can only have one god so can't bring in her brothers. She can also be a moon god.
  • Silvanus as the wild god of nature.
  • Bane as the god of tyrants.
  • I want to bring in Odin as god of rulership and war, not sure if he counts though or if it's meant to be just the DnD created gods. If he does count then he's the ruler of the pantheon.
  • Umberlee can be the god of the sea.
  • Keranos would be the storm god of choice, he's also the god of wisdom and inspiration. I chose him because, like Odin, I'm not sure if Thor would be allowed. If Keranos isnt allowed since he started in MtG, then Talos it is.
  • Sune as the god of love and beauty.
  • Shinare as the good of merchants.
  • Chemosh as the god of undeath.
  • Vecna the god of secrets who is opposed by Oghma the god of knowledge.
There are probably others I'd need to consider but those would be my initial grouping.

After posting i realised i put two gods of magic, I'd keep Lunitari and make Corellon a god of something else.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Id go with no racial pantheon and no niche god.

Lathander: Sun, Harvest, Youth, Life
 Arvoreen: Love, Family, Home, Protection
Erathis: Civilization, Artisans, Commerce, Travel, Law
Raven Queen; Time, Moon, Memories, Fate, Burial.
Fenmarel: Adventure, Chaos, Rebellion, Luck.
Tautam: Magic, Secrets, Darkness, gem, mining
Baervan: Nature, friendship, Revelery.

Evil stuff is left to the Demon Lords/Archdevils.

Elemental stuff is left to the Elemental Princes.
 

Minigiant

Legend
Supporter
I think 4e already kinda nailed this. I’d probably just go with that list.
Almost.
  1. Kord is doing too much. Having the Storm God being the Strength God creates an unneccesary overlap.
  2. Melora is doing too much. You can;t be the Wildnerness Goddess and the Sea goddess.
  3. No formal Trickery God(dess).
  4. No God of Men ('He died" is a copout)
  5. No God of Giants for giants and goliaths
 

Xeviat

Hero
Id go with no racial pantheon and no niche god.

Lathander: Sun, Harvest, Youth, Life
 Arvoreen: Love, Family, Home, Protection
Erathis: Civilization, Artisans, Commerce, Travel, Law
Raven Queen; Time, Moon, Memories, Fate, Burial.
Fenmarel: Adventure, Chaos, Rebellion, Luck.
Tautam: Magic, Secrets, Darkness, gem, mining
Baervan: Nature, friendship, Revelery.

Evil stuff is left to the Demon Lords/Archdevils.

Elemental stuff is left to the Elemental Princes.
This brings up something I've been wondering. Why are their evil gods? What if all gods were Good or Neutral, the typical divine conflict being between Law and Chaos, while the Devils, Demons, and other fiends handle the evil.

I too love the 4E pantheon, especially how it decouples gods from the races.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Kord is doing too much. Having the Storm God being the Strength God creates an unneccesary overlap.
I mean… It’s very true to the Indo-European “Striker God” archetype.
Melora is doing too much. You can;t be the Wildnerness Goddess and the Sea goddess.
Nah, she’s just what happens when the Indo-European “Earth Mother Goddess” archetype accounts for the fact that Earth is 70% ocean.
No formal Trickery God(dess).
That’s Sehanine.
No God of Men ('He died" is a copout)
It’s not a cop-out, it’s a very intentional choice, directly connected to the setting’s origin for Tieflings.
No God of Giants for giants and goliaths
Also a very intentional choice, as one of the main goals of the setting rework was to universalize the deities and get rid of species-specific gods. Correllon is the god of the arts rather than the god of elves, Moradin is the god of the forge rather than the god of dwarves, etc.
 

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