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Build the "Definitive Pantheon"
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<blockquote data-quote="Aldarc" data-source="post: 9387573" data-attributes="member: 5142"><p>In Book of the Righteous, the Goddess of Nobility and Leadership is married to the God of Law, Justice, the Dead, and the Underworld. It's said that while Maal may judge the dead, it's his wife Naryne who governs them. They may be the only "happily married" couple in the entire pantheon. </p><p></p><p>You could also do as Pathfinder does. Pharasma is not only the goddess of death but also of childbirth. </p><p></p><p>I agree that most D&D gods are pretty one-dimensional. For example, we had talked about warrior storm gods earlier in this thread. <em>Very often</em> many of these warrior storm gods are also gods of agriculture and (male) fertility. Fertility deities are very common in real life, but in D&D style pantheons, they are pretty absent, usually in favor of a more generic deity of love. </p><p></p><p></p><p></p><p>Yeah, Lyssa was never the goddess of truth. This is not to mention that we know of the existence of other gods. For example, Menzies was Balthazar's brother, and Balthazar supposedly came into Tyria carrying his father's head. There is also Dhuum, the unkillable actual god of death. Grenth could only imprison him in the Underworld. </p><p></p><p>And while we always knew that Grenth's mother was Dwayna, we also learned in Guild Wars 2 that his father was a mortal sculpter, who is <em>strongly implied</em> to be Malchor the Sculpter. Malchor created their most popular statues of the gods and capturing their appearance; However, he became blinded by the radiance of the gods, finishing Dwayna's sculpture last while blind. He fell in love with Dwayna. Malchor unable to bear the parting of Dwayna ultimately threw himself into the ocean. The fact that Grenth had a mortal father is one of the secrets of Grenth's priesthood. </p><p></p><p>It's possible that the other deities were also at one point mortals, but the mystery of the gods and their divine essences has not been explored too much in Guild Wars 2. Guild Wars 2, sadly, seems keen on erasing the legacy of the gods, depicting a lot of lore that we had in Guild Wars 1 as human propaganda and the gods that came to Tyria as a nuissance who threatened the balance of the world. Most non-humans in Tyria have a pretty cynical view of the human gods. </p><p></p><p>Also fun fact, the original five gods of Guild Wars 1 were partially based, much like Guild Wars 1 itself, on Magic the Gathering. </p><ul> <li data-xf-list-type="ul">White: Dwayna</li> <li data-xf-list-type="ul">Green: Melandru</li> <li data-xf-list-type="ul">Red: Balthazar</li> <li data-xf-list-type="ul">Black: Grenth</li> <li data-xf-list-type="ul">Blue: Lyssa</li> </ul><p></p><p>All that said, as much as I dislike Angry DM, he had an interesting article about creating your pantheon. He basically said that many players will not be able or often bother to memorize or care about a Forgotten Realms or Greyhawk size collection of pantheons that involve dozens upon dozens or more deities. He argued that five is a manageable amount for most players and their attention spans to your worldbuilding, and then he did much like the above and said that the five colors of Magic the Gathering provide a solid foundation. I think that if you had to go for more, I would probably go either <em>Ravnica</em> (ten gods for the ten dual-colors) or <em>Theros</em> (fifteen gods for the five basic colors plus ten dual-colors).</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9387573, member: 5142"] In Book of the Righteous, the Goddess of Nobility and Leadership is married to the God of Law, Justice, the Dead, and the Underworld. It's said that while Maal may judge the dead, it's his wife Naryne who governs them. They may be the only "happily married" couple in the entire pantheon. You could also do as Pathfinder does. Pharasma is not only the goddess of death but also of childbirth. I agree that most D&D gods are pretty one-dimensional. For example, we had talked about warrior storm gods earlier in this thread. [I]Very often[/I] many of these warrior storm gods are also gods of agriculture and (male) fertility. Fertility deities are very common in real life, but in D&D style pantheons, they are pretty absent, usually in favor of a more generic deity of love. Yeah, Lyssa was never the goddess of truth. This is not to mention that we know of the existence of other gods. For example, Menzies was Balthazar's brother, and Balthazar supposedly came into Tyria carrying his father's head. There is also Dhuum, the unkillable actual god of death. Grenth could only imprison him in the Underworld. And while we always knew that Grenth's mother was Dwayna, we also learned in Guild Wars 2 that his father was a mortal sculpter, who is [I]strongly implied[/I] to be Malchor the Sculpter. Malchor created their most popular statues of the gods and capturing their appearance; However, he became blinded by the radiance of the gods, finishing Dwayna's sculpture last while blind. He fell in love with Dwayna. Malchor unable to bear the parting of Dwayna ultimately threw himself into the ocean. The fact that Grenth had a mortal father is one of the secrets of Grenth's priesthood. It's possible that the other deities were also at one point mortals, but the mystery of the gods and their divine essences has not been explored too much in Guild Wars 2. Guild Wars 2, sadly, seems keen on erasing the legacy of the gods, depicting a lot of lore that we had in Guild Wars 1 as human propaganda and the gods that came to Tyria as a nuissance who threatened the balance of the world. Most non-humans in Tyria have a pretty cynical view of the human gods. Also fun fact, the original five gods of Guild Wars 1 were partially based, much like Guild Wars 1 itself, on Magic the Gathering. [LIST] [*]White: Dwayna [*]Green: Melandru [*]Red: Balthazar [*]Black: Grenth [*]Blue: Lyssa [/LIST] All that said, as much as I dislike Angry DM, he had an interesting article about creating your pantheon. He basically said that many players will not be able or often bother to memorize or care about a Forgotten Realms or Greyhawk size collection of pantheons that involve dozens upon dozens or more deities. He argued that five is a manageable amount for most players and their attention spans to your worldbuilding, and then he did much like the above and said that the five colors of Magic the Gathering provide a solid foundation. I think that if you had to go for more, I would probably go either [I]Ravnica[/I] (ten gods for the ten dual-colors) or [I]Theros[/I] (fifteen gods for the five basic colors plus ten dual-colors). [/QUOTE]
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