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Building a better bard
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<blockquote data-quote="Elder-Basilisk" data-source="post: 368815" data-attributes="member: 3146"><p>An archery focus works for a bard. (Your low hit points aren't as much of an issue, and it's easy to get a high attack bonus as an archer). Melee is a bit more difficult for a bard to pull off. So, unless your party already has a fully focussed archer or lacks melee power, I'd stay an archer bard.</p><p></p><p>Multiclassing options: if you wanted to become a half-elf or elf, you could take Arcane Archer instead of Bard after level 10 or so.</p><p></p><p>Alternately, you could take Ftr 1/Bard 12/Spellsword 2 if you wanted to have slightly better saves and no arcane spell failure from that mithril chain shirt. You'd get a feat, +5 fort (instead of +1), +0 ref (instead of +1.5) and +3 will (instead of +1.5), spellsword channel, an average of five extra hit points, weapon proficiencies, and a few other goodies but you'd have to spend several skill ranks in a knowledge skill, and you'd give up two effective spellcasting levels. On the plus side, Spellsword has spot as a class skill so you could give yourself +10 to spot if you wanted.</p><p></p><p>Feats. Lvl 5 is pretty focussed but having dodge at level 15 is an exercise in futility. AC 29 won't be that much better than AC 28 in most instances. I'd take either Greater Spell Focus: enchantment (T&B-- +4 to enchantment DCs) or Sharpshooting (S&F--+2 to hit against targets with cover) or possibly blindfighting (since you're not a melee character this would be more to make you immune to sneak attacks from invisible rogues etc. than anything else) or improved initiative instead.</p><p></p><p>Items:</p><p>Level 5--forget the +2 mithril chain shirt and quiver of masterwork arrows. Use a normal mithril chain shirt, normal arrows (you'd burn through 20 masterwork arrows in two encounters anyway) instead. Don't buy some of the miscellaneous potions and alchemical items. And get Bracers of Archery. Every archer should have them. If you can afford it get a wand of CLW as well.</p><p></p><p>Level 15. Drop yourself down to a +4 cloak of charisma or do something so that you can afford a vest of resistance. (Dropping the quality on the charisma cloak will give you a vest of resistance +4 and 4k to spare for scrolls and wands). +13/+17/+13 is a much better set of saves than +9/+13/+9. At 15th level, you can expect to be facing spells with a minimum DC of 22. (Given spell focus and a 22 spellcasting attribute, the normal DC for an 8th level spell is 26--if you only have +9 to that, you're in a world of hurt). </p><p></p><p>Skills (lvl 15) you really don't need a +22 tumble score. +14 should suffice. That would give you a few skill points to put into languages or knowledge skills.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 368815, member: 3146"] An archery focus works for a bard. (Your low hit points aren't as much of an issue, and it's easy to get a high attack bonus as an archer). Melee is a bit more difficult for a bard to pull off. So, unless your party already has a fully focussed archer or lacks melee power, I'd stay an archer bard. Multiclassing options: if you wanted to become a half-elf or elf, you could take Arcane Archer instead of Bard after level 10 or so. Alternately, you could take Ftr 1/Bard 12/Spellsword 2 if you wanted to have slightly better saves and no arcane spell failure from that mithril chain shirt. You'd get a feat, +5 fort (instead of +1), +0 ref (instead of +1.5) and +3 will (instead of +1.5), spellsword channel, an average of five extra hit points, weapon proficiencies, and a few other goodies but you'd have to spend several skill ranks in a knowledge skill, and you'd give up two effective spellcasting levels. On the plus side, Spellsword has spot as a class skill so you could give yourself +10 to spot if you wanted. Feats. Lvl 5 is pretty focussed but having dodge at level 15 is an exercise in futility. AC 29 won't be that much better than AC 28 in most instances. I'd take either Greater Spell Focus: enchantment (T&B-- +4 to enchantment DCs) or Sharpshooting (S&F--+2 to hit against targets with cover) or possibly blindfighting (since you're not a melee character this would be more to make you immune to sneak attacks from invisible rogues etc. than anything else) or improved initiative instead. Items: Level 5--forget the +2 mithril chain shirt and quiver of masterwork arrows. Use a normal mithril chain shirt, normal arrows (you'd burn through 20 masterwork arrows in two encounters anyway) instead. Don't buy some of the miscellaneous potions and alchemical items. And get Bracers of Archery. Every archer should have them. If you can afford it get a wand of CLW as well. Level 15. Drop yourself down to a +4 cloak of charisma or do something so that you can afford a vest of resistance. (Dropping the quality on the charisma cloak will give you a vest of resistance +4 and 4k to spare for scrolls and wands). +13/+17/+13 is a much better set of saves than +9/+13/+9. At 15th level, you can expect to be facing spells with a minimum DC of 22. (Given spell focus and a 22 spellcasting attribute, the normal DC for an 8th level spell is 26--if you only have +9 to that, you're in a world of hurt). Skills (lvl 15) you really don't need a +22 tumble score. +14 should suffice. That would give you a few skill points to put into languages or knowledge skills. [/QUOTE]
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