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Building a better bard
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<blockquote data-quote="silvertable81" data-source="post: 368994" data-attributes="member: 6917"><p>Get the Kingdoms of Kalamar Player's Guide. Your Bard doesn't really need to be effective in combat, just help the others get it done. This is Max Munch.</p><p> Grey Elf (+2INT +2CHA -2CON) buy the 18s in INT and CHA then make him sort of older (+2 mental stats, -3 physical stats.) Bard 1 </p><p>Take ranks in a couple of knowledge skills presented in the book.</p><p>Know art of war allows you to study a battlefield for an hour before a battle ensues after which you make a check vs DC 20 to add +2 to either attacks or AC of your allied combattants.</p><p>Know Military tactics allows you to do the same after each round. The effects last until your allies leave the studied area!</p><p>Then take your Perform (Motivational speaking) Give him the feat from Song and Silence persistent music. After each speech your allies have 10 rounds to mop the floor with the enemy.</p><p> "We will not go blindly to the night! We have darkvision anyway, but today we declare our independance day!"</p><p> If this is done and you have a days notice (or at least "Meet me after school, I'm gonna put you in a dumpster.") you could be granting a +5 to attacks to your allies. Also, between INT and ranks you get +9 to the Knowledge checks.</p><p>Even as weak as he is, his buddies will want to protect him.</p><p>Later multi into Loremaster (It's almost built for the Bard) </p><p></p><p>I DO have waaaay too much time on my hands.</p></blockquote><p></p>
[QUOTE="silvertable81, post: 368994, member: 6917"] Get the Kingdoms of Kalamar Player's Guide. Your Bard doesn't really need to be effective in combat, just help the others get it done. This is Max Munch. Grey Elf (+2INT +2CHA -2CON) buy the 18s in INT and CHA then make him sort of older (+2 mental stats, -3 physical stats.) Bard 1 Take ranks in a couple of knowledge skills presented in the book. Know art of war allows you to study a battlefield for an hour before a battle ensues after which you make a check vs DC 20 to add +2 to either attacks or AC of your allied combattants. Know Military tactics allows you to do the same after each round. The effects last until your allies leave the studied area! Then take your Perform (Motivational speaking) Give him the feat from Song and Silence persistent music. After each speech your allies have 10 rounds to mop the floor with the enemy. "We will not go blindly to the night! We have darkvision anyway, but today we declare our independance day!" If this is done and you have a days notice (or at least "Meet me after school, I'm gonna put you in a dumpster.") you could be granting a +5 to attacks to your allies. Also, between INT and ranks you get +9 to the Knowledge checks. Even as weak as he is, his buddies will want to protect him. Later multi into Loremaster (It's almost built for the Bard) I DO have waaaay too much time on my hands. [/QUOTE]
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