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Building a better Monk
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<blockquote data-quote="Tony Vargas" data-source="post: 7154908" data-attributes="member: 996"><p>I'm sure a number of mechanics work, and they continue to deliver what their fans want. I'd eliminate the class, it's too much questionable cultural reference and not enough actual class. It takes away from martial classes by segregating 'martial arts' in one class. The D&D Monk is essentially a light/un-armored & unarmed martial artist - a fighter - wrapped in a lot of questionable cultural baggage left over from 70s pop culture and tainted with so-called 'orientalism.' </p><p></p><p>The 5e fighter can work with lighter armor & weapons seamlessly enough and could have been designed to work effectively with any armor/weapon mix and/or style of martial art, armed or un-armed, were it not for the Monk's niche-protection.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7154908, member: 996"] I'm sure a number of mechanics work, and they continue to deliver what their fans want. I'd eliminate the class, it's too much questionable cultural reference and not enough actual class. It takes away from martial classes by segregating 'martial arts' in one class. The D&D Monk is essentially a light/un-armored & unarmed martial artist - a fighter - wrapped in a lot of questionable cultural baggage left over from 70s pop culture and tainted with so-called 'orientalism.' The 5e fighter can work with lighter armor & weapons seamlessly enough and could have been designed to work effectively with any armor/weapon mix and/or style of martial art, armed or un-armed, were it not for the Monk's niche-protection. [/QUOTE]
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