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Building a better Monk
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<blockquote data-quote="DaedalusX51" data-source="post: 7161414" data-attributes="member: 96233"><p>I am saying that Psionics, Ki, and Sorcery points are all 3 different systems to explain a characters internal reserve of power. I think that having them be three separate things is superfluous and muddles up the concept.</p><p></p><p>I am also saying that I believe that the Monk fits in this group thematically. As has been pointed out by other users here, the monk sits at a half caster level of ability. I am basically saying that we should have a half caster equivalent class that has access to certain disciplines. We create disciplines/subclasses that represent things that Monks, Ninja, Samurai, etc would have access to, and allow you to choose them when you pick the class. So you could have your 70's era Bruce Lee monk, your mystical stretchy Dhalsim monk, your anime Ninja, your sword saint Kensei, or whatever other disciplines/subclasses that would be created. </p><p></p><p>I would actually have to put this together to see how it would work out in play, but I think taking a queue from how the cleric handles domains could work great with this idea.</p><p></p><p>Ultimately I would want a class that is flexible. So no mandatory monk weapons & forced unarmored usage unless you chose that subclass/discipline. However I also would want to be able to recreate the monk, if not in full, but in spirit using the subclass/disciplines.</p><p></p><p>I can start to throw something together to maybe help visualize out my ideas, and in the process I will be able to see what issues or features arise from it.</p><p></p><p>Hope that clears it up a bit.</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 7161414, member: 96233"] I am saying that Psionics, Ki, and Sorcery points are all 3 different systems to explain a characters internal reserve of power. I think that having them be three separate things is superfluous and muddles up the concept. I am also saying that I believe that the Monk fits in this group thematically. As has been pointed out by other users here, the monk sits at a half caster level of ability. I am basically saying that we should have a half caster equivalent class that has access to certain disciplines. We create disciplines/subclasses that represent things that Monks, Ninja, Samurai, etc would have access to, and allow you to choose them when you pick the class. So you could have your 70's era Bruce Lee monk, your mystical stretchy Dhalsim monk, your anime Ninja, your sword saint Kensei, or whatever other disciplines/subclasses that would be created. I would actually have to put this together to see how it would work out in play, but I think taking a queue from how the cleric handles domains could work great with this idea. Ultimately I would want a class that is flexible. So no mandatory monk weapons & forced unarmored usage unless you chose that subclass/discipline. However I also would want to be able to recreate the monk, if not in full, but in spirit using the subclass/disciplines. I can start to throw something together to maybe help visualize out my ideas, and in the process I will be able to see what issues or features arise from it. Hope that clears it up a bit. [/QUOTE]
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