Uni-the-Unicorn!
Hero
Anyone tried the Spell Point system from the DMG with the wizard? [/I]
My DM didn't tell me about this - I'll will have to ask him. Thank you for the tip!
Anyone tried the Spell Point system from the DMG with the wizard? [/I]
Anyone tried the Spell Point system from the DMG with the wizard?
My group is currently experimenting with using spell points for sorcerers. Sorcery points just add to the total spell points available each day.
Pros:
- The character has a lot of flexibility. Sometimes you need multiple fireballs, sometimes you need to constantly cast low level utility spells.
- Really does make the caster feel different, using spell points vs. spell slots.
Cons:
- Incredibly easy to blow through one's spell points in a hurry casting higher level spells. The player has to be careful, or you'll run out quickly.
- The DMG spell point costs favor some spell levels over others.
1st = 2 SP, 2nd = 3 SP, 3rd = 5 SP, 4th = 6 SP, 5th = 7 SP.
As you can see, casting a 4th level spell only costs one extra spell point vs. a 3rd level. Same for 2nd vs. 1st, 5th vs. 4th. So there's a temptation to cast higher level spells because they are more "efficient" in spell point terms. I'm not sure this is really a problem, but we'll see with more testing.
Bottom line: so far, we've found using spell points to be more positive than negative.