Imaro
Legend
Aaron L said:No, you can't. When the only thing differentiating your Fighter from every other Fighter is their gear and how you roleplay them, that is a distinct lack in the game system. I want to have game mechanics to back up my roleplaying choices and character concepts. I want to be able to say "I am a sword master" and have some mechanics to back it up, rather than being mechanically exactly the same as every other Fighter out there.
If having a lack of mechanical options is the only thing "forcing" you to develop a unique personality for your characters, then I don't know what to tell you. With 3E I start with a personality and find the feats and skill and choices that fit and add to that personality and concept, whereas before all I could do was have a concept and resign myself to the fact that the game mechanics weren't going to be any different no matter what I wanted my character to be.
"Sword Master"(C&C)
Race:Elf
Class:Fighter Lvl/1
Str:14(P) DEX:15(P) Con:12
Int:10 Wis: 9 Cha:12
Racial Abilities:Enhanced Senses, Twilight Vision, Move Silently, Spell Resistance, Spot Hidden Doors, WEAPON TRAINING(+1 longsword)
Fighter Abilities: Weapon Specialization(longsword) +1to hit, +1 to dmg
Base to Hit: +1
HP: 7
This fighter was built so that he has a total +4 to hit/+2 to dmg with longsword
Any other melee weapon he uses will be a +2 to hit/+1 to dmg
Any ranged weapon he uses will be a +2 to hit/+0 or +1 to dmg(depending on type)
This guy looks like he is well on his way to becoming a "sword master" and this is only first level.
