Corinnguard
Legend
Ditto for Social Interaction and Exploration.For you perhaps. I accept that D&D is not attempting to be a reality simulator. I wouldn't want that for a game as dependent on combat anyway.
Ditto for Social Interaction and Exploration.For you perhaps. I accept that D&D is not attempting to be a reality simulator. I wouldn't want that for a game as dependent on combat anyway.
I agree and would like to see that.IMHO, D&D set in modern time works best in Secret World type setting where mundane world and supernatural one is separated. Dresden Files is prime example of it and with use of magic fries modern tech, it bypasses most of the problems modern tech brings into fantasy game. It keeps tech level in check.
I doubt the point is to make a realistical or gritty contemporary setting.Problem with guns isn't lethality per se. Sword and arrow can kill you as easily as 5.56mm round. It's ranges. Rules of d&d are centered around melee combat. Longbow has 150 feet/ 50m range without disadvantage. Your run of the mill regular 9mm pistol has 75ft/25m. Regular M4 semi auto with ACOG, you are looking at 900ft/300m range without penalties and 1500ft/500m max effective range. With DMRs, anti material rifles or just plain old bolt action hunting rifles, you go in 500-600m no penalty ranges.
This reminds of Dresden Files and talk between Harry and Kincaid. When Harry asked Kincaid how would he take out wizard, he replied : "How would I kill a wizard? I’d do it from a mile away with a high-powered rifle and a scope. You wouldn't even know I was there. You wouldn't have time to put up a shield. You wouldn't even have time to think about a death curse. By the time the sound of the shot reached you, you'd already be dead"
That's why guns in D&D don't work. D&D is based around close ranges. Even ranged weapons and spells are close range engagements in modern terms ( more like point blank engagements, close range are 100-300m). At 300feet range, you use red dot/reflex sights, not acog.
Also, hacking in reality is much more tied to HUMINT than to glowing green terminals and typing like maniac. In CS, human is usually weakest spot in whole system. Reusing passwords, having them on post its on monitors etc. Your best hacker would be high CHA bard with some charm spells and high deception skill.
Now, all that aside, main question of the setting is, how rare are casters? In world with 4-8 billion people, are casters dime a dozen or are they 0.001% of population. Other is, how hard do you need to study to become one? If becoming lv1 wizard is same as getting say phd, while rare ( about 0.5% of adults), it's still numbers in tens of milions, but it's same as phd, distribution is uneven, access to education is uneven. Just enough that they can make real dent on society. With magic that prevalent, tech development would be very different than it is.
The Voidrunner's Codex for Level Up has rules for hacking tech and hacking maneuvers in either a contemporary or futuristic setting:Hacking also involves a lot of loading prorams onto machines, which is easy enough to describe your hacking check as how well you programmed the executable you are launching.
a5e.tools
a5e.tools
Agree. You don't need to geek out on guns, with calibers, balistic trajectories and penetrations. But just giving modern gun real effective ranges changes game drastically. It shifts from up close and personal skirmish game to tactical firefight games with longer engagement distances, even i urban scenarios.I doubt the point is to make a realistical or gritty contemporary setting.
The only times particulars of guns come up in Dresden Files is when Kincaid is around, basically, otherwise it is kept fairly simple. Likewise, only a firearm specialist in a dnd setting needs to care about any level of granularity past the firearms in the phb.
I would argue that modeling hacking to real world makes it for more interesting game loop. It adds more to exploration/social pillar which are weaker parts of 5e.Hacking also involves a lot of loading prorams onto machines, which is easy enough to describe your hacking check as how well you programmed the executable you are launching.
Or you just do it like it is a movie, because the chances that any player will care how accurate or not it is, is quite low.
I doubt the point is to make a realistical or gritty contemporary setting.
The only times particulars of guns come up in Dresden Files is when Kincaid is around, basically, otherwise it is kept fairly simple. Likewise, only a firearm specialist in a dnd setting needs to care about any level of granularity past the firearms in the phb.
Hacking also involves a lot of loading prorams onto machines, which is easy enough to describe your hacking check as how well you programmed the executable you are launching.
Or you just do it like it is a movie, because the chances that any player will care how accurate or not it is, is quite low.
I mean, there already contemporary 5e clones, and futuristic 5e clones, that are well regarded.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.