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Building a Dragonlance character, according to DDB.
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<blockquote data-quote="Velderan" data-source="post: 8819660" data-attributes="member: 7038056"><p>My table long ago abandoned rolling stats and just uses the point buy system since it more or less keeps things even and you can build the type of character you want pretty easily. It also eliminates someone showing up with 4 stats that are 16+ "but it's totally cool because my brother saw me roll them". They also generally make it so at least 1 of your stats is lower and gives you a flaw to build around.</p><p></p><p>100% agree on classes being more of a problem restriction over race. I have an easier time making race restrictions make sense in a campaign due to a specific event happening that wiped them out or simply they just never were. Class restrictions carry a much heavier impact on game mechanics imo which in turn carries a heavier impact on actual gameplay. To me, races are more fluff with minimal impact on mechanics. I realize not everyone sees it that way and that's fine, we don't really need to argue for 100+ pages about that. lol</p><p></p><p>Race/class combos.. I get implying that culturally a civilization in a setting might not gravitate towards a particular class type <em>typically</em> but a flat out ban is pretty lame. Sure dwarves tend towards crafting and brewing and whatever other tropes you want to toss in, but is it impossible that a dwarf that is determined to learn magic can't put their mind to it and go against the trend of their society? Isn't there an implicit "PCs are already exceptional people" based on their decision to leave their homes to pursue adventure to begin with? Why would it be so far-fetched to say that exceptional person did something atypical to their culture?</p></blockquote><p></p>
[QUOTE="Velderan, post: 8819660, member: 7038056"] My table long ago abandoned rolling stats and just uses the point buy system since it more or less keeps things even and you can build the type of character you want pretty easily. It also eliminates someone showing up with 4 stats that are 16+ "but it's totally cool because my brother saw me roll them". They also generally make it so at least 1 of your stats is lower and gives you a flaw to build around. 100% agree on classes being more of a problem restriction over race. I have an easier time making race restrictions make sense in a campaign due to a specific event happening that wiped them out or simply they just never were. Class restrictions carry a much heavier impact on game mechanics imo which in turn carries a heavier impact on actual gameplay. To me, races are more fluff with minimal impact on mechanics. I realize not everyone sees it that way and that's fine, we don't really need to argue for 100+ pages about that. lol Race/class combos.. I get implying that culturally a civilization in a setting might not gravitate towards a particular class type [I]typically[/I] but a flat out ban is pretty lame. Sure dwarves tend towards crafting and brewing and whatever other tropes you want to toss in, but is it impossible that a dwarf that is determined to learn magic can't put their mind to it and go against the trend of their society? Isn't there an implicit "PCs are already exceptional people" based on their decision to leave their homes to pursue adventure to begin with? Why would it be so far-fetched to say that exceptional person did something atypical to their culture? [/QUOTE]
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