Dragonlance Building a Dragonlance character, according to DDB.

DragonBelow

Adventurer
From the Article, when talking about races:

"The people of Krynn have faced unique—and let's face it, back-to-back—catastrophes that have shaped them and caused them to adopt different customs than brethren on other worlds. Let's take a walk through the most common folk you'll run into during your adventures on Krynn. Just keep in mind your DM has the final say on available player options. (So keep that harengon monk in your back pocket!)"

And then they go on to list the following options:

Kender, Dwarf, Elf (Silvanesti, Qualinesti, Kagonesti), Gnomes, and Human.

Link to full article: How to build a Dragonlance Character.
 
Last edited:

log in or register to remove this ad

From the Article, when talking about races:

"The people of Krynn have faced unique—and let's face it, back-to-back—catastrophes that have shaped them and caused them to adopt different customs than brethren on other worlds. Let's take a walk through the most common folk you'll run into during your adventures on Krynn. Just keep in mind your DM has the final say on available player options. (So keep that harengon monk in your back pocket!)"

And then they go on a list the following options:

Kender, Dwarf, Elf (Silvanesti, Qualinesti, Kagonesti), Gnomes, and Human.

Link to full article: How to build a Dragonlance Character.
This isn't just a cat set among the pigeons, but an outright lion. Oh, the feathers are going to fly!
 






toucanbuzz

No rule is inviolate
It's the setting + adventure + comradery that makes a campaign, not your "so cool it will turn heads" half-dragon half-drow dual-wielding paladin of Mask (er some DL gawd).

That said, that's a pretty traditional slate for DL campaigns, ignoring for now the more exotic minotaur, Irda, and sea elves.
 

Weiley31

Legend
From the Article, when talking about races:

"The people of Krynn have faced unique—and let's face it, back-to-back—catastrophes that have shaped them and caused them to adopt different customs than brethren on other worlds. Let's take a walk through the most common folk you'll run into during your adventures on Krynn. Just keep in mind your DM has the final say on available player options. (So keep that harengon monk in your back pocket!)"

And then they go on to list the following options:

Kender, Dwarf, Elf (Silvanesti, Qualinesti, Kagonesti), Gnomes, and Human.

Link to full article: How to build a Dragonlance Character.
And if you want to go further beyond that, there's also the race/kin option from the Races of Ansalon splatbook.

Goblinoids: Goblins, Bugbear, and Hobgoblins.
Minotaurs
Centaurs
Ursoi (Bearfolk): Migard 3PP has the race write-up for Bearfolk pcs.
Ogres/Half-Ogres/Irdras (Well we have Orcs as a pc option and you can probably refluff Half-Orcs for something).
Trolls (Use the Trollkin from Iron Kingdom: Requiem).
Kyrie
Paethons
Thanoi (Walrus Folk)
 

Stormonu

Legend
Hmmm...now I'm pondering making a Kender-turned-Haregon monk named Jaxx.

He accidentally offended a mage when he took the wizard's spell component pouch off the red robe to find out if it really contained a demon inside. When the rather now red-faced (who knew they could get their faces to match their robes?) wizard caught up with him and retrieved his pouch, he gave the Kender a "magic demonstration" and turned the Kender into a green-furred rabbitoid and left in a huff.

Amazed by this change, the transformed Kender left his homeland (after having his new race dubbed Haregon by misunderstanding travelers he met for "Hare today, gone tomorrow"), the Kender wandered into Solamnia where he was taken in by a monastic order who felt sorry for the little bugger. After partially completing his training, he's now back to wandering, taking the mystical skills he ...uh, learned... with him.
 


Remathilis

Legend
Which is exactly the compromise that has mentioned, and shot down, several times in the DL threads. "Here are the traditional options, but you're not bound to them"

At the end of the day, it was one of two possible compromises: the Theros model (here is the classic options, ask your DM if you want something more esoteric) or the Don't Mention It model (the text doesn't outright say what is/isn't classic DL, but doesn't use any nontraditional DL options for NPCs or monsters). Further, the suggestions seem to only address races and all classes normally found in the PHB will be available.
 


At the end of the day, it was one of two possible compromises: the Theros model (here is the classic options, ask your DM if you want something more esoteric) or the Don't Mention It model (the text doesn't outright say what is/isn't classic DL, but doesn't use any nontraditional DL options for NPCs or monsters). Further, the suggestions seem to only address races and all classes normally found in the PHB will be available.
There were still some (granted, relatively few) posts that stated that even the possibility of giving groups the option to have non-traditional DL characters and monsters would be a betrayal of the setting and shouldn't be allowed. As well as some who argued that the book should explicitly state all monsters and character races are indisputably allowed in the setting.
 



Micah Sweet

Legend
From the Article, when talking about races:

"The people of Krynn have faced unique—and let's face it, back-to-back—catastrophes that have shaped them and caused them to adopt different customs than brethren on other worlds. Let's take a walk through the most common folk you'll run into during your adventures on Krynn. Just keep in mind your DM has the final say on available player options. (So keep that harengon monk in your back pocket!)"

And then they go on to list the following options:

Kender, Dwarf, Elf (Silvanesti, Qualinesti, Kagonesti), Gnomes, and Human.

Link to full article: How to build a Dragonlance Character.
Hope that's in the book.
 




An Advertisement

Advertisement4

Top