DDAL Jasper runs Vecna Eve of Ruin

jasper

Rotten DM
Venca Eve of Ruin Session 1

Day 1

PC Killed 0 Monsters Killed 11 Villains Captured 0 Villains Escaped 0

Start Time 6:48 End Time 9:48

Take 10 down time days. 920 GP

Magic Items Potion of invisibility, Potions of Special Healing C6, Luck stone in shape of Fly wheel.

I had a strong group of five. Buildrick Artillerist 11 human. Bronwyn Barbarian 11 human. Bolt Battlesmith 11 winged tiefling. Yak Rogue 1 Wizard 10 goblin. Fault Oath of Devotion Paladin11 Eladrin.

Enter the tavern the group gets into the middle of argument.

Harengon, “Aarakocra Season.”

Aarakocra, “Harengon Season.”

Harengon, “Aarakocra Season.”

Aarakocra, “Harengon Season.”

Harengon, “Aarakocra Season.”

Aarakocra, “Harengon Season.”

Harengon, “Aarakocra Season.”

Aarakocra, “Harengon Season.”

Fault grabs the wanted poster down from the post. Before he can speak a hillbilly appears. Hillbilly, “I got a secret and I won’t tell. I won’t tell. I got a secret and I won’t tell.” Yak lights of a fireball. The hillbilly’s beard grows and starts tickling Fault.

I HEARD A SECRET. I HEARD A SECRET. A SECRET. A SECRET. SECRET. Echoes in their ears. Hillbilly, “Fault is ticklish.”

Suddenly the side wall bursts open. A yellow 90s school bus runs over Buildrick. The others dive out of the way. A middle age red hair human opens the doors. “Get children we going on an adventure. Get now.” They file in. Gears grind. “I see we going to have some trouble makers. Trouble makers always sit in back of the bus.” The school bus does a doughnut running over various bar members. Smoke rise of the tires and speedometer approaches 55. So does the wall rocket engines port out the back of bus as they enter warp drive. “Mrs. Frizzle. Map. Map. Map. Okay. I been told to drop you at Waterdeep with Mr. Never wimp. Never do well. Never mind. So up right young noble. This your stop!” The brakes are engaged. They are flung out their seats and just before they get their feet, the lady floors and they tumble out the emergency exit.

Reality shifts from three d to two d. From two d back to three d. From black lines surrounding them too normal. They watch as a party of goblins trash Troll Skull Manor when Lord Neverember arrives. “Oh yes These are my adventurers I been wishing for. A few of my drinking buddies have been kidnap. Eldon Keyward a race to be filled in later is a scholar who specializes in the Outer Plane. Indrina Lamesensettle a human bard well regarded in my social circle. Sarcelle Malinosh a human wild magic sorcerer who also explores the outer plans. Umberto Noblin a gnome historian who specializes in deities.”

A Harengon appears out a hole, “Doc the correct term is species.” The noble pushes him back into the hole. A deal is quick struck, and a shopping location and entrance to the crypt is reveal. Entering the graveyard after closing is easy if Buildrick would trip over the new flower arrangements. The doors to Hallix Mausoleum are old. But the lock has been cut and the smell of three in one oil come off the hinges.

The paladin takes the lead and soon encounters five wights. Five wights in mostly new armor. While the fire is on Yak tosses a bonfire into one of coffins. The fire changes colors and his magic items senses tinkle. Putting out the fire the greedy paladin gets a case of burning hand due to the potion bottle being hot. Bolt notices a secret door and sneak is on.

They are surprised the mausoleum has indoor plumbing. Adjusting the pressure to max they move on. The next room is nearly empty except for the huge and loud water fountain which has four other exits and only five-foot walk way around the fountain. The huge water elemental goes unnoticed until it speaks. With no one speaking water, the barbarian pours holy water down the elemental’s throat. Thirty seconds later the fight is over. No one responses to the fight.

Wrenching the padlock off the south door is easy. This releases a small floor of water. The room is covered in two inches of water due to a burst piper. A soggy gnome, “food. Food. You have none soggy food. Give me. Give Me. Show me your hands. Front side back side.” While the group is toweling off the gnome, Yak notices some milk crates have been set up to keep three books out the water. Yak starts reading with ticks off the gnome.

Gnome, “I HEARD A SECRET. I HEARD A SECRET. A SECRET. A SECRET. SECRET.” He whispers the secret to Yak. Umberto Noblin is happy to got with the party. The group back tracks and returns one hour later.

Taking the north choice, they have more choices what is behind door number one, door number two, door number three, or the eye door. The eye door leads to a room with four new brass bells.

Yak, “We take door number two DM.”

DM, “You have chosen door number two. Behind door number two is slightly disturbed Sarcelle. Who is sleeping in a clean up coffin.”
Sarcelle, “Sniff, Sniff. Psst mage wizard please let me hold your spell focus. Please can I stroke your focus. It is so long. No. Artificers. Can I run my hands through your nice dark rich spell components. Just a taste of bat wing dung. Whoa tie me up. Kinky. Paladin let just lick you hard spell focus. Just a little lick.” As the confirm her identity she says, “I HEARD A SECRET. I HEARD A SECRET. A SECRET. A SECRET. SECRET.” she whispers the secret to Yak. She okay with being dropped off with the ward watch, who ask no questions.

An hour later after unfixing a trap made save by the rogue and getting a nice harp, they reenter the bell room. And do nothing sneaking ahead they open the door to five.

Reality shifts. From three d to two d. From two d to three d. Yak sneaks ahead into the day room. One cultist who is suppose to me on watch is half asleep at the bar. Yak steals the spell focus from a sleeping mage.

FIREBALL. Takes out three of the sleeping cultists. The mage awakens is not happy is spell focus is gone. The barkeep is not happy being stabbed away by the barbarian. He casts hold person on her and flees up one corridor. The mage flees into the kitchen. They are both dead.

The alert sounds off.

DM Notes. Once I pass out the secret it is yours to keep up with. No secret no can use. I need a secret about each of your pcs. We are on milestone advancement. I will not be adding any extra gold.

A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party.

When a character spends a secret, every character in the party gains advantage on d20 rolls for 1 minute.

The characters might hear the information from the secret again, but they can’t spend a secret more than once. If the characters share a secret with a nonplayer character, that secret immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret.

I will need more races to do the duck and rabbit season joke. This book will some times drop to looney tunes vibe. You don’t need to bring your buses. But thanks for bringing them.

End of Session 529.
 

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jasper

Rotten DM
Vecna Eve of Ruin Session 2

Day 1

PC Killed 0 Monsters Killed 30 Villains Captured 0 Villains Escaped 12

Start Time 6:48 End Time 9:40

Take 10 down time days. 1,440 GP.

Magic Items Scroll of Greater Invisibility, Scroll of Major Image

Lord Neverwinter awards one house in the middle-class section of Neverwinter

STORY AWARD VENCA’S LINK You gain a special intuition for secrets. You have advantage on Wisdom Insight checks. In addition, you can use an action to cast SEE INVISIBILITY without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest.

I had a strong group of five. Buildrick Artillerist 11 human. Bronwyn Barbarian 11 human. Bolt Battlesmith 11 winged tiefling. Jinx warlock 11 Taxbaxi. Fault Oath of Devotion Paladin 11 Eladrin.

Yak screams as an anvil crushes him to paste. A trap door opens and Jinx enters. Jacko, “Sorry about that. Our sister Dot leaves those hanging around. Why are you disturbing our midnight snacking will loud noises. And why did you kill everyone at our sleep over?”

See two puppies talk to them freak the group out and reality changes. Large black line appears around everyone. And a fireball goes up the nose of Bolt. A few seconds later the puppies are dead. The group sweeps the dungeon hidden rooms.

Jerot, “Why are here in my inner chamber, knocking on the chamber door.?”

Buildrick, “Avon calling. We are selling some new dental care products? Would like to try some?”

Jerot, “Yes, I two fine sets of human teeth that need to be brighten. I need to impress the Venca. So, you have knowledge of dental care products of the Realms. Venca would love having that information. Here take this green pill and I have this iron hook. I will suck out the knowledge and leave with a nice feeling like my employee Raina.”

Jinx, “We think not.”

Jerot, “That the beauty of the operation. You will no longer think. By the power of Vecna, I summon zombies.” The fight does not go well with Jerot and his papers are tossed into a bag of holding. A short rest later. They meet Raina who is mostly brain dead but still alive. She is briefly possessed by Vecna who asks some questions.

Sweeping up and around the upper part of crypt they rescue Indrina Lamesensettle. Fault starts a fight with some librarians over the Dewey Decimal system. And Bolt does not like the cleaning crew vacuum has a super power switch.

Finally, the enter the main and Eldon Keyward is about to have his brains sucked off.

Kendric, “Touch nothing. We are in the middle of ritual you don’t what will happen.”

Bronwyn, “SEE I AM TOUCHING THE FLOOR. NOTHING IS HAPPENING!”

ZAP. They see darkness. A small blue marble glows in the darkness. It gets bigger. And bigger. They are falling toward a planet with Eldon in tow. An undertaker swings by and takes their measurements. He tips his top hat and swims down faster. Breaking through some clouds they see a mass grave.

Wham! They all arrive slamming into in fitting coffins with their name on them. Their names are misspelled. Everyone but Bolt takes a shovel full of grave dig.

Fault, “Hey that not fair.”

Ghoul Digger, “Keep tossing dig on these.”

Fault, “Hey will still breathing.”

Ghoul Digger, “Hey Gang shovel faster. Ignore the dead. Or soon to be dead.”

Fault, “We not dead.”

Ghoul Digger, “Are you presently in a coffin?”

Fault, “Yes but we not dead.”

Ghoul Digger, “Only the dead get coffins. Is your name on the coffin?”

Buildrick, “Yes but it is misspelled and some of the letters are backwards.”

Ghoul Digger, “Spelling is not my department. You are putting our work behind with all this chic chat. Just laid down and take a dirt nap.”

Jinx, “We just had a short rest three encounters ago.”

Ghoul Digger, “Listen mate if you want to take this up with management, they are in town on their lunch break. Now don’t me climb down there and give you shovel time.” The group climb out their coffins and dash out the grave. “Well never mind then. I get paid to fill the graves not to make sure the dead stay in them.”

Eldon recognizes this as part of the Evernight plane. Crevices of the Dark occasionally lead here. But this plane is for undead only. That means they so be lunch.

Sangora, “Some mention lunch. I do like some fresh meat. My oh my do you look fine. So delicious I could drink to the last drop.” A quick briefing takes place and some blood vials are exchange for the location of the nearest out going crevice of the dark.

Entering the Dolindar crypt, they met the mop lady Newmy. She is all alone in the dark. But hey it is quiet. And she likes being alone. Most of the Dolindar family died alone in their beds. Fault likes chatting with Newmy and tells the others to go ahead into the lonely dark. Newmy does give them directions to the vault chamber and the locked puzzle room.

The group sees the treasure and takes nothing. Leaving it alone. Buildrick finds the puzzle room and trips the trap before disarming the puzzle. As the door slides open Matron Dolindar harpoons her with extra long arms. She drags her across a floor of rusty knifes. And it is on.

Bronwyn is captured next and Matron Dolindar is no longer without companionship. However she hugs Buildrick too hard and breaks him. She then hugs Jinx to death. With one hit point left, Bronwyn kills the matron. The good pet raptor feeds Buildrick a healing potion, and Bolt helps out Jinx. They step through the crevice and arrive back in Neverwinter.

Suddenly chains appear on them and they are pulled back into the crevice. Breaking the chains they jump through arriving in Waterdeep. They are rewarded for their efforts and spend some time working on their new house.

DM Note. You will need to build material components for spells before the session. Even if that spell is not consumable. Please look up your own spells have them ready before your initiative. You each got an ACME catalog of what you can buy just before session. Keep with you.

Again. Lose the physical copy of the secret. Lose the secret.

Take notes.

End of Session 530
 

jasper

Rotten DM
Vecna Eve of Ruin Session 3

Day 366 to 367

PC Killed 0 Monsters Killed 30 Villains Captured 0 Villains Escaped 12

Start Time 6:48 End Time 9:30

Take 10 down time days. 280 GP. Level to 12th.

Magic Items Scroll Circle of Death, +2 Dagger, +1 Dagger, +1 longsword, +2 Club, Potion of Fire resistance, Potion of Supreme Healing * 2, Gem of Seeing,

I had a strong group of six. Light Twilight Cleric 11 Human. Bronwyn Barbarian 11 human. Buildrick Artillerist 11 human. Alexi evoker wizard 11 human with devil sight. Azar Paladin 11 human. Mandessa Negra Artillerist 3 Warlock 9 changeling.

Harengon, “Goblin Season.”

Goblin, “Harengon Season”.

Harengon, “Goblin Season.”

Goblin, “Harengon Season”.

Harengon, “Goblin Season.”

Goblin, “Harengon Season”.

Harengon, “Goblin Season.”

Goblin, “Harengon Season”.

Harengon, “Goblin Season.”

Goblin, “Harengon Season”.

Suddenly the side wall bursts open. A yellow 90s school bus runs over Buildrick, Bronwyn and Azar. A middle age red hair human opens the doors. “Get children we going on an adventure. Get now.” They file in. Gears grind. “Buildrick comb your hair and seat up front.” Backing up the bus she runs over the two opening toons. Entering warp drive she hands the map to Buildrick who can’t find Sigil or the Casino. He finally finds the casino but Sigil had been replaced with Avernus watermarked BG3.

She stops out in front of a blue mansion. Three wizards await in the two females one all in blue, and one male. Group, “We are the wizards three. While Wishing on a Staircase your names popped out. You have quested to do a mission.”

Group, “Who are you again?”

Three, “We are the wizard three.”

Group, “Doesn’t ring a bell.”

Purple Lady, “



The blue lady and owner of the mansion is Alustriel Silverhand, the gentleman is Mordenkainen, and I am Tasha.”

Group, “Those seem familiar. But not ringing a bell.”

Tasha, “You Wizard, look into your spell book you may get a laugh.”

Alexi, “oh. Oh. OH! Right. Sorry.”

Tasha, “Your license fee is due for the spells. Pay up.”

Mordenkainen, “We are not going to cut and paste the briefing. You have seen the cover.”

Silverhand, “I really like the ALT cover.”

Mordenkainen, “To sum up you are linked to Vecna. NOT HE IS NOT CUTTING OFF HIS HEAD. That was just a rumor created by an evil mouse sorcerer. Vecna is trying to get the rod of seven parts and use to rewrite the book, um multiverse. You will stop him!”

Azar, “You are powerful wizards why don’t you do it?”

Wizards, “We are NPCS. WOULD YOU LIKE TO BECOME AN NPC?”

Group, “Grumpy are you. We do it.”

Silverhand, “Feel free to rest up. Mrs. Frizzle is getting gas for her bus. Come talk to me each privately in my workshop. IF YOU say what on your face Azar not the little blue pill will work on you.”

Time pass and each person get a loan of a rare or lesser magic item. NOTE this must be returned at the end of the book. DM NOTE YOU MISSED NOTHING.

The next morning, Ms. Frizzle is ready and has a smaller map. Ms. Frizzle, “Next stop the Underdark and Lolth temple on third and main street. Gears grind and they off the go. Arriving at the temple it is dark. Light casts darkvision for all and sees a nice ruby, “SHINEY!” BOOM. A lightning bolt hits him. The ruby falls from his hand. Arcana knowledge is used and the gem is recharging.

Group, “Mumble. Mumble.”

DM, “What was that I heard some CHEESY mumbling going on.” The DM is given a non-mumbled answer.

Light, “I take my sword and sweep the ruby into my bag of holding. Technically (CENSORED).”

Smiling DM, “I will allow it. You do remember the stuff that you precast is in the bag too.” Negra getting bored pops the lock to the middle door and moves in. The rest of group falls into marching order. Turning a corner a deep gnome waves at them and steps into a pentagram.

Buildrick, “It should have been a HEXAGON. Because he be gone soon”. (I think he said that.) And in one minute he was right. Moving on they interrupt a CEO and her business meeting.

Light, “IT IS A CEO. BIG BUSINESS. KILL THEM.” Banishments, one mage head, and other spells go off. Light reaches into his pouch and the ruby activates again. His bag and most of his facial hair is ripped off to a different dimension. The demon punches his light out but is then killed. A quick short rest is taken before entering the secret door.

DM. “A Drider Dragon spits at you.”

Group, “What? My spell takes out the whole room. Huh?”

DM, “Introducing SPELL TEMPLATES. A new item from the ACME catalog.” A better drawn map and few rounds of combat later. A green gem in a small piece of staff falls from the ceiling. Azar catches it.

END OF QUEST PART 1 ROD OF SEVEN PARTS LOCATED. WOULD YOU LIKE TO GO TO NEXT CHAPTER? YES, or NO?

Group, “NO!”

Looping back to the entrance they see a goblin and duergar trying to escape. “HALT RIGHT there!” Buildrick yells. The goblin has SUB stamped on his forehead. Goblin, “Please don’t kill us. The Harengon has a spear and magic helmet. A spear and magic helmet. His friend has a mansion and yacht.” The group chooses MERCY. And gets the copy to the jail cells.

Entering the jail cells they bluff Malltok. He allows the group to talk with the prisoners and wants to talk grilling recipes because they smell of smoke and charred food. Gerturde the cyclops caravan guard is the only good prisoner. Not trusting the grimlock they move on and discover the other prisoners are dead.

They finish looting the site. They grab Gertude and head for the bus stop.

End of Chapter 2.

DM NOTES. Light’s Bag of Holding regenerates. While a DM can destroy an item in session, unless the adventure specifically destroys it.

Green Piece of Rod. Cast Commune once a day. Resets at Dawn.

End of Session 531.
 

jasper

Rotten DM
Vecna Eve of Ruin Session 4

Chapter 3 the Lambent Zenith’s Last Voyage

Day 368 to 375

PC Killed 0 Monsters Killed 34 Villains Captured 0 Villains Escaped 12

Start Time 6:33 End Time 9:30

Take 10 down time days. 375 GP. Level to 13th.

Magic Items Cube of Force, Potion of Mind Reading, Flame Tongue Short Sword, Ring of Evasion, Lantern of Revealing, Scroll of Flame Strike,

I had a weak group of four. Bronwyn Barbarian 12 human. Buildrick Artillerist 12 human. Mandessa Negra Artillerist 3 Warlock 9 changeling.

Monster, “Weak my foot. Weak is bull. HEY HEY HO HO. ADVENTURE LEAGUE FORUMULA HAS TO GO!”

DM, “Calm down. It wasn’t that bad. Now to the story.”

Harengon, “Tabaxi Season.”

Taxbaxi, “Harengon Season”.

Harengon, “Tabaxi Season.”

Taxbaxi, “Harengon Season”.

Harengon, “Tabaxi Season.”

Taxbaxi, “Harengon Season”.

Harengon, “Tabaxi Season.”

Taxbaxi, “Harengon Season”.

Mandessa, “What is this that is going on?”

Human Hunter with Boom Stick, “They are arguing who I take home. And if I can shoot them now, or wait to I get home.” Soft pirate music begins to play.

Bronwyn, “Shoot them now. And then shoot them when you get home.” Medium Pirate music plays.

Buildrick, “Stuff them into my cannon and I will shoot them now.” Loud Pirate music plays. Hoist the colors.

The Taxbaxi and Harengon look scared as a yellow school bus crashes into the tavern. Running over the toons. The group boards.

Gears grind and Mrs. Frizzle. “Map. Map. Map. Okay it is spell jammer time. Let’s floor it.” The bus warps into a silvery fog. A huge rock is coming up fast.

Buildrick, “Rock. Big ROCK. Even bigger Rock.”

Mrs. Frizzle. “Map. Map. Map. I can’t see in this fog and Mr. Buildrick don’t disturb the driver while she is looking at map. OH SH.!” CRASH. The group has not been wearing seat belt and are tossed out the front window. They fall. They fall some more. Bolt’s wing extent but he stills falls.

Wings, “Um boss. Did you choose the Opus skin. Because we are not working. Stern of ship coming up in three minutes.” A huge angler fish has appeared below the group. It is thousands of feet long. And very dead. Astral sharks are eating its corpse. Some sharks see fresh bait. Two Githyanki are watching the group.

DM NOTE. The ship map and chapter description don’t match well. I adjusted the distance between sections to thousands of feet.

Lysan yelling, “Just think yourself to a stop.”

Zastra yelling, “No thinking sharks.” Two astral sharks try to Bronwyn, with three cannons and some confused summon undead the sharks are dead. “Bring the sharks aboard. The cook will love them. Now arriving The Magic School Bus. Welcome to the lost astral sea. We went out on a three-hour tour. Just crossing the Bay of Rum to deliver a security package to a gentle named V. We glad you here. Are you here to rescue us?”

Bronwyn, “Nope. Not in our game plans. We trying to find a missing part. Buildrick pull out that gem thingy and get a location, grid coordinate and distance. Hmm. It three thousand meters away. How to get there?” The Githyanki blink and quickly pass the buck. Sending the group to ship cook where Iiren maybe. Iiren is the second mate since the first mate withdrew to his cabin.

Ms. Duskstride is happy for the fresh shark. And the oranges and lemons Chef Bolt provided. While people don’t need to eat or sleep, or go to bathroom on the astral sea. Cooking is a fun activity. The second mate was here earlier. He has taken over the duties as the first mate Figaro has withdrawn to his cabin. It has activated a force field and makes the cook leave a tray. Chow will be in an hour.

Exploring the second level of the stern they find the first crew quarters. And. BOOK, “NOPE. NOPE. No cabin anything. This is a PG-13 book.”

Finding the Hipp Iiren playing cards with the elf Daveras in the galley, they have a quick discussion. The elf is another ship wreck survivor from the ship Verdant Branch. She escaped from her ship when a small astral angler fish attack. Her blink dog and halfling companion may have made out to the life boat which is two thousand feet away. The group promises to return to galley for dinner.

Arriving on the three level of the stern they encounter the force field of Figaro. Buildrick is able to talk the first mate into dropping the force field and putting the cube of force away. (You can keep the Inspiration to next week.) As Buildrick talks to the first mate back into reality, the first mate’s snaps into focus. “DEATH TO Iiren. That Hipp cast a whammy on my mind.”

Iiren, “Someone called my name?” Spells go off. And in three round the death slaad is dead. Chow is served and the first ward is dropped on the security system. The second part of ward is in the prow which is three thousand feet away.

As they discuss how to get there Buildrick casts a teleport type spell and a portal opens to the stern. The group leads through before the count of fourteen. The stern has crashed into the heart of the too big to fit on the map astral angler. Buildrick casts heal on it and it starts to beat a little faster. Breaking down the captain’s door, they find the captain. The captain is deva missing one wing. Her artificial wing is in the map room which is block by.

ARTIFICERS ARTIFIC! One hour later the map room is clean, the captain wing has been polished fixed, and they give her an extended warranty. But the vault room has been injected into the heart. The captain deactivates her ward and the group moves into the heart.

The huge oh my gawd freaky big astral angler fish has heart worms. Well only a forty foot heart worm with large claws. After trying to snack on the barbarian, the heart worm is dead. And Buildrick cleans a plug of plague out in the heart. Which starts beating faster. The angler is regenerating. Bronwyn finds the second part of the rod in her loin cloth.

Remember they can just think to fly, they fly back to the stern with a brief stop to rescue the crew in the midship.

They call for an Uber.

End of Chapter 3.

DM Note. Sorry the map was off. And some of the pacing was too. Remember to check and deduct your costly spell components.

End of session 533.
 

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jasper

Rotten DM
As you can see from the photo. Three Artificers, with their steel defenders, pets, and imp from the wizard does make a big difference.
The pacing was off with the group until they met the first mate.
 

jasper

Rotten DM
Vecna Eve of Ruin Session 5

Chapter 4 Ruin Colossus or

Burn and Turn

Day 377 to 382

PC Killed 0 Monsters Killed 44 Villains Captured 0 Villains Escaped 12

Start Time 6:33 End Time 9:30

Take 10 down time days. 400 GP.

Magic Items Ring of Feather Fall

I had an average group of five. Bronwyn Barbarian 13 human. Buildrick Artillerist 13 human. Mandessa Negra Artillerist 3 Warlock 10 changeling. Bolt Battlesmith 13 winged tiefling. Thoran The Bard the Third ranger 7 barbarian 3 Fighter 3 Dragonborn.

Harengon “Dragonborn Season.”

Dragonborn, “Harengon Season.”

Harengon “Dragonborn Season.”

Dragonborn, “Harengon Season.”

Harengon “Dragonborn Season.”

Dragonborn, “Harengon Season.”

Thoran The Bard the Third, “DM I stand up in this fine dining restaurant and cast silence!” DM tosses the wanted posters aside but still let the intro music play. The music comes to close and two mirror portals open in the restaurant. One thirty feet away, and the other one hundred feet away. Chains appear around their waists leading to the closer one.

A tall nice look gentleman walks through the portal. Show the picture on page 255.

“Bronwyn, Hand over the two pieces of the rod of the seven parts.”

Thoran The Bard the Third, “Who are you?”

“I am Vecna keeper of secrets.”

Thoran The Bard the Third, “Well it was no secret you your greasy ugly mother, your failure of a father, and life itself, that you are one ugly dude. You bastard.”

Vecna, “You (Power reaction dirty word).” Thoran The Bard the Third takes ten necrotic.

Thoran The Bard the Third pushing the glasses up on his nose, “Well actually dm that five. Necrotic resistance.” And the fight is on. Only Bolt bolts toward the freedom, the rest begin to play with their villainous chew toy.

Vecna, “(Power reaction dirty word). And being my turn now Vile Teleport next to Bronwyn and power up eighty hit points DM.” Daggers fly, spells spell, teleporters teleports and most everyone is headed for the portal. One hour later.

Mandessa, “I bag Vecna. Big boom!” Mandessa drops a bag of holding into a bag of holding. The explosion throws the rest of their group through the gate. Vecna and the changeling arrive in the astral plane.

Vecna, “Interesting. You care for a few games of UNO?” A day later a yellow school bus picks the genie warlock and drops the group off in a remote valley of Eberron. The briefing was light on details. The third part is in the valley somewhere. But the magic haze is blocking the location beacon. Perhaps a Docent inside of the huge autognomes with bad thyroid problems, could be remove and duct taped to the rod. Perhaps that could help.

Thoran The Bard the Third takes a set and barfs, “Spider Survival Sense not working. But is only twenty minutes away to that huge autognome. Two hours later, they arrive. It takes two hours to disassemble the gnome but the docent is not working. They move on to a small tent city where they meet Kalyth the head of the scavengers. She agrees to go with them to show them how to best take apart the autognomes. The next morning breaks.

Thoran The Bard the Third, “That other autognome is only an hour away.” Six hours later and another ninety minutes still no working docent. The sleep over goes quietly. And some bedroom secrets were mentioned.

Thoran The Bard the Third, “I am sure that autognome is only ten minutes away.” Twenty minutes later.

Bronwyn, “Are we there yet?”

Thoran The Bard the Third, “We get there when we get there.” Suddenly an automech Burning Blazing Cocaine Bear erupts from the group and smacks Bronwyn in the face. The artificers dissemble the bear. And take parts. They move on into the ambush where four medium sized autognomes advance on them. They are rusty and.

Buildrick, “Hey. I got some Wd-40, some three in one oil, some bear parts. It is unbearable you people have let yourself rust away like that.” The Blade Society stops and chats with the group. They tell the group not to tell Glaive about this party parley. The pilgrims in the village Ialos may have more information. But actually, they are warforged and the big ones are colossus.

Thoran The Bard the Third, “The town should be a day away!” Eight hours later after nine pm they arrive in the village. It is all ruins with only the mill grinding sand into dust working. Everything else was destroyed in the Day of Mouring. Mommy Mercy is in charge of the thirteen pilgrims. In the morning, the party loots the village.

Thoran The Bard the Third and Mandessa, “We found oil painting buried in the sand,”

Bolt, “I found a ring of feather fall.”

Bronwyn and Buildrick, “We found thirteen docents and a triple a battery. And directions on how to put batteries in a docent.” Ninety minutes later the group has a working radar attached to rod of seven parts it points to cliff size colossus. A long march later they enter the caves next to the feet of the colossus.

They beat up a few flying sets of armour and Buildrick gets pushed into the gray stream. It tastes bad and tries to talk to her. The party talks to the stream. It is actually brain fluid. Bronwyn is warned to beware the four at the door. The rod is in the brain room.

Buildrick wakes up a sleeping warforged name Filch who has been sleeping since the Day of Mourning. Buildrick mentions Mercy being in the village and Filch gets very happy. Mercy and Filch were an item back in the day before the Day of Mouring. He shakes everyone hand and moves out. Moving closer to the foot, they decide to explore the alternate route.

Opening the door, they find three HUGE. STOP. DM RANT. Would the editor, writers, monster expert, and map makers of WOTC products please check sizes. Back to the show.

Opening the door, Buildrick finds three LARGE Borg squeezed into a tiny for them room. Wall of Fire and Wall of Force go up and melt the trio.

Entering the right foot, they float up the shin bone, which connect to thigh bone, which is connected to hips. Entering the pelvis bone, the group enters the very silence left kidney. Buildrick thinking the person sleeping maybe cold adds another blanket.

Alamar-Vatashi, “SLEEP OVER! We must do each other hair and.” All this is by telepathy and when she discovers the group is mostly artificers she drags them into the right kidney lab. They eat paste. No, they think of eating paste but the paste is only good for constructs. Suddenly a small earthquake happens. Spinal fluid sprays over the party, and a wall comes down. They are charge by a private yelling. As soon as he enters the kidney, he teleports back into the chamber. This repeats three times.

Mandessa, “Halt. And report!”

Chandry, “Private Chandy reporting. I was separated when the earthquake happened. I am trying to get pass this force field for ages.” Mandessa gives a sitrep to the private which includes ages has passed and his party is dead. Chandry salutes the group and fades.

DM Notes. We will pick this back up in L12. You can legally go shopping between sessions. Or if you want to do at the table let me know.

End of Session 535
 

jasper

Rotten DM
Vecna Eve of Ruin Session 6

Chapter 4 Ruin Colossus

Day 382 to 383

PC Killed 1 Monsters Killed 58 Villains Captured 0 Villains Escaped 12

Start Time 6:30 End Time 9:30

Take 10 down time days. 500 GP. Promote to level 14.

I had an average group of five. Bronwyn Barbarian 13 human. Buildrick Artillerist 13 human. Bolt Battlesmith 13 winged tiefling. Keke Cleric 13 Drow. Jinx Warlock 13 Tabaxi.

After saying good bye to the private they group moves on to find a grey puddle of ooze and Jinx drinks some. He connects to the Elder Brain and does not care. While he is in middle of the trance Mech bear two attacks. And swiftly put down. Move up the cave system, Bronwyn trips a grenade trap. But the group does not find the sapper.

Entering the right lung and thorax, the group finds the control room but nothing activates. The left lung Keke disturbs lots of undead and floating lighting balls of death. Taking a short rest, they move up the huge colossus into the shoulder and arms. A mimic yeets Jinx out of the mech to the ground below. The left arm is storage but the weapon system has decayed.

Moving up into the neck, Glaive springs her trap. Lots of Colossus Snot rain down on the group. They charge ahead. But with it only being a five-foot gravity shaft, the war forged have the advantage. Bronwyn is first into battle and first to die.

The others try to enter the jaw but the war forge beat Keke to death four times.

Keke, “Actually I was only mostly dead. Thanks to the various healing of my companions.” Combat lasted two minutes before the last of warforged die.

DM, “Yes it lasted eighteen rounds. And I have look up to see if heat metal work on warforged.”

One Revivify and Long Rest later they enter the big brain room. The mini shield guardians are no match for a fully rest group. Buildrick drops a secret and disarms the self-destruct button.

Buildrick, “Sorry. Sorry. I just spilled my Fanta on the red button.”

DM NOTES. For people who were not here earlier. I am checking spell components which have costs. So, buy them between sessions. The spell cost is the book. Or you can check the spell cost sheet. Jinx and Keke private message for your special award.

Keke’s Mace, and Bolt’s ladle now crave greymatter. It will hum if you are with in thirty feet of it. This should only apply to Eberron adventures but you never know.

End of Session 537.
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

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