Yeah, I don't expect much for a 224 page book. I'm shocked at the very real possibility it will even contain what the article has if I'm being honest. lolDon't get me wrong, I don't expect more info than what this article mentioned.
Yeah, I don't expect much for a 224 page book. I'm shocked at the very real possibility it will even contain what the article has if I'm being honest. lolDon't get me wrong, I don't expect more info than what this article mentioned.
Woohoo, I'm liking what I'm reading!From the Article, when talking about races:
"The people of Krynn have faced unique—and let's face it, back-to-back—catastrophes that have shaped them and caused them to adopt different customs than brethren on other worlds. Let's take a walk through the most common folk you'll run into during your adventures on Krynn. Just keep in mind your DM has the final say on available player options. (So keep that harengon monk in your back pocket!)"
And then they go on to list the following options:
Kender, Dwarf, Elf (Silvanesti, Qualinesti, Kagonesti), Gnomes, and Human.
Link to full article: How to build a Dragonlance Character.
Now I'm picturing a barechested forest gnome dressed all in black, pondering a dragon from a distance: "Your artificers were so preoccupied with whether they could, they didn't stop to think if they should. "Forest gnomes: "While forest gnomes exist, they are rarer than their rock gnome cousins and prefer to seek harmony between nature and science rather than pursue endless innovation."
I feel like a character based on Ian Malcolm is just an unlimited source of free Inspiration rolls.Now I'm picturing a barechested forest gnome dressed all in black, pondering a dragon from a distance: "Your artificers were so preoccupied with whether they could, they didn't stop to think if they should. "
I think they may have existed in some DL sources, basically as non-Mr Nevermind gnomes
now THAT intrests me"However, College of Lore bards and Arcana and Knowledge Domain clerics could undoubtedly find themselves dedicated enough to learning to risk their lives by taking the Test of High Sorcery. "
I didn't expect that...
No gully dwarves is interesting. I wonder if WotC decided unwinding that mess was all too hard and simply glossed over their existence 'rumours circulate of another dwarven people in lands far from here, but no details are known.'
I still want to play a reborn barbarian Knight of Solamnia though...
This is not a change, it's what happened. And in case you're forgetting this is just a short version being repeated for an interview, not the whole thing from the book. Abridged versions of the story say more or less the same thing in earlier versions."A few hundred years ago, the ruler of one of Krynn's foremost nations wanted to become a god so that they might forever rule the land in the name of "good." The gods weren't too keen on that, so—pragmatic as gods often are— they dropped a fiery mountain on the continent as sort of a preemptive strike. Unfortunately, this act was just short of an extinction event for the people of Krynn, "
- Complete makes the gods look like total jerks. It wasn't just ONE man or nation. Almost everyone was taking the gods for granted. Everyone was being punished. Completely leaves the door open for clerics after the Cataclysm. Awful change. How do they even explain the Blue Crystal Staff and it showing the gods never left, people just had to be humble again and look for them? Instead the gods messed up and humanity turned away from them except maybe a few. Which makes it sound like it's 100% on the gods to make amends. Terrible.
The Code and Measure are explicitly stated to still be a thing.- Solomnic Knights come off more as The Harpers now. The Code and The Measure seem to have gone right out the window. Sir Loin: "I am a backstabbing thief... for Huma!" Sturm Brightblade rolls over in his grave.
The way the description is places it 100% on the gods "messing up". The whole world getting ravaged was on purpose. One man and one nation wasn't the only problem. The majority of the population was taking the gods for granted. Demanding instead of asking for answered prayers. What is written in the article is not "how it happened".This is not a change, it's what happened. And in case you're forgetting this is just a short version being repeated for an interview, not the whole thing from the book. Abridged versions of the story say more or less the same thing in earlier versions.
The Code and Measure are explicitly stated to still be a thing.
Lots of people feel the gods were too harsh, in and out of universe. And the King Priest was the big problem the Cataclysm would not have happened if not for him. The rest of the world taking the gods for granted and such is a minor detail.The way the description is places it 100% on the gods "messing up". The whole world getting ravaged was on purpose. One man and one nation wasn't the only problem. The majority of the population was taking the gods for granted. Demanding instead of asking for answered prayers. What is written in the article is not "how it happened".
"The majority" of people being bad doesn't excuse an extinction event that kills innocents. The "good" gods of Dragonlance have always been "jerks" (a.k.a. genocidal maniacs). The Cataclysm was always an overly extreme response. If 51% of the population of a country was evil, we would not be justified in nuking the entire country, because 49% of the country would be innocent. Killing innocent people is bad.The majority of the population was taking the gods for granted.
The Neutral and Evil Gods were also involved, so it’s not squarely on the good gods."The majority" of people being bad doesn't excuse an extinction event that kills innocents. The "good" gods of Dragonlance have always been "jerks" (a.k.a. genocidal maniacs). The Cataclysm was always an overly extreme response. If 51% of the population of a country was evil, we would not be justified in nuking the entire country, because 49% of the country would be innocent. Killing innocent people is bad.
But the good gods were also involved. If they were involved in an evil act, they're still at fault, even if they're not wholly to blame.The Neutral and Evil Gods were also involved, so it’s not squarely on the good gods.
While no percentages are ever listed it’s just said that the majority of the world had “gone bad”."The majority" of people being bad doesn't excuse an extinction event that kills innocents. The "good" gods of Dragonlance have always been "jerks" (a.k.a. genocidal maniacs). The Cataclysm was always an overly extreme response. If 51% of the population of a country was evil, we would not be justified in nuking the entire country, because 49% of the country would be innocent. Killing innocent people is bad.
"Mostly" is doing a lot of heavy lifting. Unless 100% of everyone there was evil and working to ruin the world, then genocide was not an appropriate response.The DDB description makes it sound like the gods didn’t fully consider their actions and in a fit to punish one country ended up harming others ACCIDENTLY. Oops our bad.
As opposed to the original story where “the whole world was being punished on purpose because they were all mostly at fault.”