Lackofname
Explorer
(MINOR spoilers for Ruins of Azlant 1 - The Lost Outpost)
Currently doing the prep work for a campaign, I'm using some adventure modules to handle frameworks for things I'm unfamiliar with, but I'm looking to change them, and I'm not sure how to gauge things for that. Also "checking the math" of what's in the adventure.
Campaign setup
It's about the very first colony/settlement/expedition on a newly discovered continent. Said area is dense, tropical jungle (Central American/Central African style).
My question is how much could 50 colonists build/setup after 1 month, 2 months, 3 months, and 4 months?
How much would they scout the local environs, based in terms of miles, again in dense jungle?
Example from Paizo
"The Lost Outpost", first adventure in Ruins of Azlant, presents a colony at the 5th month mark (shown on the map image I've attached). They've managed to build:
Why this matters
Haven't decided yet if the PCs are on the first or second boat.
If on the first boat, then the PCs will be there as the colony works from nothing. I'd need to know how much advancement the colony is accomplishing monthly.
If the PCs are on the second boat, then they'll be arriving to an empty colony, all those already there having mysteriously disappeared. The reason I am not using the setup from the adventure is this: my setting will have some local inhabitants about a half-day's walk from the settlement, on the other side of a river. I want the PCs to be the first contact with them. It feels unlikely the natives wouldn't have bumped into the foreigners in 5 months, so I want to dial back the progress. I also want minimal exploration/scouting to have been done before the PCs get there, so again, the colonists prioritizing buildings and supplies would cut down on NPCs having ventured out and how far they'd go.
Currently doing the prep work for a campaign, I'm using some adventure modules to handle frameworks for things I'm unfamiliar with, but I'm looking to change them, and I'm not sure how to gauge things for that. Also "checking the math" of what's in the adventure.
Campaign setup
It's about the very first colony/settlement/expedition on a newly discovered continent. Said area is dense, tropical jungle (Central American/Central African style).
My question is how much could 50 colonists build/setup after 1 month, 2 months, 3 months, and 4 months?
How much would they scout the local environs, based in terms of miles, again in dense jungle?
Example from Paizo
"The Lost Outpost", first adventure in Ruins of Azlant, presents a colony at the 5th month mark (shown on the map image I've attached). They've managed to build:
- Whatever work needed to clear the settlement site
- 1 wood-frame mud-brick smithy (smithy+small home)
- 1 large chapel (logs)
- 1 large long home
- 1 log cabin
- 1 two-story (wood frame, mud brick) government building
- 2 long wood-plank buildings (barracks)
- 17 small cottages
- 2 wells
- 2 mud-brick sheds
- 5 vegetable patches
- Partial palisade (1 finished wall, 2 started walls)
- 1 small dock
- 1 canoe
Why this matters
Haven't decided yet if the PCs are on the first or second boat.
If on the first boat, then the PCs will be there as the colony works from nothing. I'd need to know how much advancement the colony is accomplishing monthly.
If the PCs are on the second boat, then they'll be arriving to an empty colony, all those already there having mysteriously disappeared. The reason I am not using the setup from the adventure is this: my setting will have some local inhabitants about a half-day's walk from the settlement, on the other side of a river. I want the PCs to be the first contact with them. It feels unlikely the natives wouldn't have bumped into the foreigners in 5 months, so I want to dial back the progress. I also want minimal exploration/scouting to have been done before the PCs get there, so again, the colonists prioritizing buildings and supplies would cut down on NPCs having ventured out and how far they'd go.
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