D&D 5E Building a Spell-less Ranger - Advice is sought!

There have been a couple of spell-less ranger options in the Unearthed Arcana series. Both the April and the September articles present different options.
 

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I have linked it, but I link again which Spell-less ranger I use.

This one.

http://www.adnd3egame.com/documents/ranger variant.pdf

From this site: https://scruffygrognard.wordpress.com/2015/05/05/a-spell-less-ranger-for-5th-edition/

Now for som explaination of my character / story to give a sense of how he is and what he does :)



My character uses stealth tactics, relies alot on the use of a sling, is sort cable of dealing with melee. - Prefer light armor, has a special hatred for trolls and greenskins. He has a story
with killing trolls "happend through" rp, planned on using alchemist fire for traps too.

He is not a thief in anyway, he has a kinship who is. A eldery brother, who is sorta like the black sheep. He used to be a Peasant, once saved the litte farm from a beast of somkind, or so he said. But not all belived him. But what really got him through was saving a town called Vubbertal from a troll, where he manage to get the plan together, a got a burning building to tip over by break the half burned main pillar, destorying the troll in the pogress, with the help of others from his party. He manage to repeat the succes with lureing a troll into a boar fallpit trap, filled with iron spikes and tar/oil, where archers who where along the party helped finish it off.


In general if there was a troll, my character usally end up slaying it. Either with smart thinking or pure luck.

Just to get som story with it. I want to focus mostly on a ranged character, who uses traps and he has quite the knowlegde of living in the wild as in traveling and such, due to living at a farm / outskirts to forests. He is quite the adept traps maker. He is a "Stout" slighty bulky halfling, he sorta a mixture of a fighter/ranger/rogue sorta type. So all could fit, he is not 100% lawfull if it means to protect or help friends. But he doesn't steal or lie or cheat much, he is more of a happy fellow go lucky type. His bad sides / problems, is he has Pyromania, due to seeing so much bad stuff throug his travels he snapped - We play with a "sanity" sorta system to it, so there is a chance of going mad with all the bad stuff you see and experience.

It was randomly rolled but it fitted perfectly since most of his problems, has been solved by fire. What got him really mad was escapeing after seeing a bunch of friends being torn to pieces by zombies/undeads, he later got his revenge on the necromancer who did it. But all his problems are nearly always sorted out with fire.

His magical stunted, and have a magical resistance to him, like many Halfling from Warhammer has. So that is why I chose that racial, the night vision is because due to lore they can see in the dark alot like dwarves and such.

He carries a Mithril shirt and sword smithed by dwarves as a thanks for saveing their Karak "Clan home" from a chaos infestation where many dwarves went dark.


I am consindering fighter Scout abit, but I feel the ekstra dice here and there leaves for a boring game experience. I am more a fan of rogues and rangers, cause I like to roleplay tactical, especially with this one. And I don't mind being a skill monkey too at that ;) - But so faar I am prefering the Spell-less ranger with a few mods.

I may plan to either go 4 levels rogue/assassin - 4 levels Spell-less Ranger or 4 level Scout and 4 level Spell-less Ranger.

He is sorta a Field Warden by Warhammer lore, a Halfing Ranger sorta type.

http://issuu.com/m4cr1ii3n/docs/warhammer_armies_-_halflings/44
 

I have linked it, but I link again which Spell-less ranger I use.

This one.

http://www.adnd3egame.com/documents/ranger variant.pdf

From this site: https://scruffygrognard.wordpress.com/2015/05/05/a-spell-less-ranger-for-5th-edition/

Now for som explaination of my character / story to give a sense of how he is and what he does :)



My character uses stealth tactics, relies alot on the use of a sling, is sort cable of dealing with melee. - Prefer light armor, has a special hatred for trolls and greenskins. He has a story
with killing trolls "happend through" rp, planned on using alchemist fire for traps too.

He is not a thief in anyway, he has a kinship who is. A eldery brother, who is sorta like the black sheep. He used to be a Peasant, once saved the litte farm from a beast of somkind, or so he said. But not all belived him. But what really got him through was saving a town called Vubbertal from a troll, where he manage to get the plan together, a got a burning building to tip over by break the half burned main pillar, destorying the troll in the pogress, with the help of others from his party. He manage to repeat the succes with lureing a troll into a boar fallpit trap, filled with iron spikes and tar/oil, where archers who where along the party helped finish it off.


In general if there was a troll, my character usally end up slaying it. Either with smart thinking or pure luck.

Just to get som story with it. I want to focus mostly on a ranged character, who uses traps and he has quite the knowlegde of living in the wild as in traveling and such, due to living at a farm / outskirts to forests. He is quite the adept traps maker. He is a "Stout" slighty bulky halfling, he sorta a mixture of a fighter/ranger/rogue sorta type. So all could fit, he is not 100% lawfull if it means to protect or help friends. But he doesn't steal or lie or cheat much, he is more of a happy fellow go lucky type. His bad sides / problems, is he has Pyromania, due to seeing so much bad stuff throug his travels he snapped - We play with a "sanity" sorta system to it, so there is a chance of going mad with all the bad stuff you see and experience.

It was randomly rolled but it fitted perfectly since most of his problems, has been solved by fire. What got him really mad was escapeing after seeing a bunch of friends being torn to pieces by zombies/undeads, he later got his revenge on the necromancer who did it. But all his problems are nearly always sorted out with fire.

His magical stunted, and have a magical resistance to him, like many Halfling from Warhammer has. So that is why I chose that racial, the night vision is because due to lore they can see in the dark alot like dwarves and such.

He carries a Mithril shirt and sword smithed by dwarves as a thanks for saveing their Karak "Clan home" from a chaos infestation where many dwarves went dark.


I am consindering fighter Scout abit, but I feel the ekstra dice here and there leaves for a boring game experience. I am more a fan of rogues and rangers, cause I like to roleplay tactical, especially with this one. And I don't mind being a skill monkey too at that ;) - But so faar I am prefering the Spell-less ranger with a few mods.

I may plan to either go 4 levels rogue/assassin - 4 levels Spell-less Ranger or 4 level Scout and 4 level Spell-less Ranger.

He is sorta a Field Warden by Warhammer lore, a Halfing Ranger sorta type.

http://issuu.com/m4cr1ii3n/docs/warhammer_armies_-_halflings/44
others to chose from
Fighter gets the same archery +2 Battle master you can add the dice like trip, disarm,distracting add rogue for the other goodies

take sharp shooter will work with a sling

backgrounds you have options solider/scout folk hero/stood up to terrible monster outlander/trapper all those work and should set you up with the skills you want survival,stealth, perception etc
 

I already metioned I wish to take the Folk Hero BG - Aswell that Fighter seemse abit boring to me, mechanic wise. However! I wish to know why most of you advise against a Spell-less Ranger, and going with fighter or rogue? Is there somkind of imbalance or underpowerd nature to Ranger and Spell-less Ranger? :)

Thanks alot of the advices so faar! They are all worth it, still new to 5th Edition and it is golden to have you guys help out! ;)
 


Is there more? - Still sorta need advice on abilties to choose as a Ranger :D
Because the Ranger is built around spells like Hunters mark etc and since going spell less you might as while go Battle Master Fighter you get more strategic dice to use and 3rd attack at 11, Plus action surge etc

If you go ranger/fighter what ever On feats I mentioned Sharp Shooter

If you are going Ranger I assume you are going Hunter and not Beast Master

If You go Ranger I like Colossal Slayer but Hoard breaker is also a nice option

Fighting Style Archery since sling is main weapon

Defensive Tactics
Escape the hoard or Multi-defense

At 11th
Volley

15th
Evasion or Uncanny Dodge



Other possible feats depends on what you do build wise if you go Fighter can grab (also note Fighter gets more asi great for filling in stuff including for concepts )

Skilled to fill in gaps

other ones that can help with your concept

Tough if you want him to have extra HP

Keen Mind

Linguist

Lucky

These can all be useful for your concept
 

I have already written which things I may choose, so you may have been quick there or me not well enough wording my choices.

I am going Spell-less Ranger. I am takeing Hunter, I will take Colossal Slayer/Relentless Harrier or Giant Slayer. The abilties as Spell-less rangers are NOT the same as one with spells. They are often more powerfull + scale with level and sync alot with non magical abilities. - I probably taking Escape the Horde/hoard.

Fighting style will be Archery. I will take Volly and I will take Evasion at 15th level.


I find Fighter abit dull. But if my current build blows I can always reroll, since my GM allow reroll if the concept fail to match or is too weak.

I have metioned feats aswell which is Sharpshooter and Lucky :)

Skulker is the next feat I take or 18 Dex.

The abilities are changed with a small bonus aswell due to lack of magic, you can watch them below. - The abilities are not modded by me but the one who made the Spell-less Ranger :)


HUNTER’S PREYAt 3rd level, you gain one of the following features of yourchoice:

• Giant Killer: When a Large or larger creature within 5 feet of you hits or misses you with an attack, you canuse your reaction to attack that creature immediately after its attack, provided that you can see the creature. In addition, when fighting Large or larger creatures you may Dodge as a bonus action.

• Horde Breaker: Once on each of your turns when youmake a weapon attack, you can make another attack with the same weapon against a different creature thatis within 5 feet of the original target and within range of your weapon. In addition, when within 5 feet of two or more foes, you may Help an ally as a bonus action.

• Relentless Harrier: Your tenacity can wear down themost potent foes. When you hit a creature with a weapon attack, the creature takes an extra 2d4 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. At 7th, 11th, and 15th levels, you gain an additional d4 ofdamage, to a maximum of 5d4 at levels 15 and higher.


__________

Another one is I am going to trade following ability for a feat. Or is it worth more?

CALL NATURAL ALLIES Starting at 13th level, when you are in an area of your favoredterrain, you can call natural creatures from that terrain to fight on your behalf, using your attunement to the natural world to convince them to aid you. The DM chooses beasts appropriate to the terrain to come to your aid from amongthose that could hear you and that are within 1 mile of you,in one of the following groups:• One beast of challenge rating 3 or lower• Three beasts of challenge rating 1 or lower• Six beasts of challenge rating 1/2 or lower• Twelve beasts of challenge rating 1/4 or lower.

Because it simply don't fit my character.

 
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I think people are suggesting the ROG/FTR because its abilities are less situational in combat, and work better for your character concept.

Giant Killer's bonus only works if your opponent is large or larger and is attacking you, and costs your reaction. Horde Breaker only works when there are two enemies adjacent to you. Relentless Harrier only works on damaged opponents. The first two are especially bad for your character, because not only do they require the DM to provide you with the right sort of targets, but they also require you to wade into melee range (which, as a ranged attacker I would just rather not do,) and in the case of CS, get the thing to attack you. Relentless Harrier is the least of the three evils, and even that one has its problems. It doesn't work on the first hit, will sometimes be pointless extra damage on the last hit, and can't be parceled out among more than one opponent if you don't need to focus fire. At least you can use it at range, so that's nice.

In contrast, the fighter's maneuvers and Action Surge are available when you decide to use them, rather than when the situation allows you to do. The fighter's additional attack per turn is available every turn, and at range. Sneak Attack is something you can actively, very easily gain (as a Halfling, you can use the rogue's Cunning Action to hide as long as you're adjacent to a friend,) whereas the ranger combat features are given to you or not by your DM when he builds encounters. Finally, your extra attacks, maneuver and sneak attack damage can be spread among any number of targets you can attack, so you get more control over your damage dealing than you'd have with Relentless Harrier.

There's also that ambush trick you get to pull as a lv.3 ROG (assassin)/lv.5+ FTR (Battle Master).
 

Somhow I greatly prefer Spell-less Ranger and it feels more like my character. - But I am still consinder the alternative choices.

So faar I am thinking of simply going full Spell-less Ranger. :)


If I go anything else it will be Scout Fighter. - Battle master looks sorta unique / cool due to maneuvers tho, but Scout fits better.
I may consinder going Scout + Rogue.

But so faar Spell-less Ranger feels more like my character. My opinion may change when I get slighty more into the game.

Luckly we can reroll our characters if we feel they are lacking too much or way to weak. - We screwed up somhow, due to trying new system and all that. Aslong as we don't jump between abilities for power
gaming reasons.

The halfling hide thing is sorta overpowerd in a way, and silly. I don't think my GM will allow hideing in battle all the time behind a friend aslong as the enemy is on your tail. I chose Stout Halfling cause I found it fit better.

About the Rogue, I would take atleast 4 levels to avoid missing out on the Ability Score Improvement, if I was to take it ever :) - Do you get the saving throws from the class you multi-class with?

By the way Horde breaker works against a target that is within 5 feet of the original target, you don't have to within 5 feet of the target. However the Help bonus action does work that way though :)

• Horde Breaker: Once on each of your turns when youmake a weapon attack, you can make another attack with the same weapon against a different creature thatis within 5 feet of the original target and within range of your weapon. In addition, when within 5 feet of two or more foes, you may Help an ally as a bonus action.


 
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The whole poison and disguise stuff doesn't fit my character either, or the thief can't ability. - It could if he turned the same road his elder brother did, but his more of a thief type. - I just feel the Spell-less ranger fits my characters "knowlegde and abilities" alot more. The only part of rogue that fits well is the Sneaky and Cunning side, not the stealing/lieing/deciveing/disguise and poison sorta approach to it. Which I feel is a part of it. - The Scout Fighter fis well but lacks hide and favored enemy which I like, and get later on Spell-less Ranger.

The rogue mehanics are cool, but half the abilties/theme is not really fitting. Even tho its a cool concept.

Here is som bagground story on him and I am going to side track abit but its just to give a sorta "Feeling of him". Maybe too much TL;DR - But now its here :)

My character is sorta good natured character and the stealthy murderous sorta side of him is mostly towards Greenskins, Trolls or chaos, undeads. Stuff of nightmares. Thats why I feel favored enemy fits well too. His father was the local tax-collector and his mother merchant, was afraid that hanging out to much with his blacksheep elder brother "Honest Edgar" who was sorta a small-time criminal would make him become one too and his wanderlust and naive mind was easy to get stupid idears, either soil their familiy legacy or him running off to forfill som stupid adventure which this familiy have seen enough of, now they are sorta well living and contempt, no need for such. He was dragged into alot of trouble and misadventures by him, due to his naive and curious mind, but they where often saved by their eldery brother "Rugged Ralf" who was a watchman at the town. And if they got into fights he would be patched up by the twins who was the eldest of his siblings one a barber surgeon the other a sorta medicin woman type merchant.

But one day it got to be too much, and Walter was sent to a farm to live as a peasant boy and learn to earn a hardays living and to quit that wanderous mindset. He was a skilled cook and got alot of praise for it, but not that much of a farmer boy, his mind was to "wandering". He worked as a small time trapper aswell, mostly for the cooking parts or training with a sling for tricks and entertaintment. He had a small habit of gambling now and then too due to is "unsual" luck. One day the farm was attacked by a supernatural kind of beast who had been eating the farms animnals. Most of the farmers struggle to fight the beast off with pitchforks and sickles and what not. But in the end Walter managed to drive the beast off with luck and his trusty sling, the peasant praised him but the landlord who arrived home simply dismissed it as a common wolf and that the peasants had dirt in their heads.

Walter set out to defeat the beast, but sorta got lost along the way in his own wanderlust and adventures mind. If he ever got around to defeat the beast once and for all isn't decied, but he probably didn't if I know him right. He stumble upon this Runebearer dwarf who was at a inn, and it all went to crazyness, waves of goblins and a Troll attacking the town Vubbertal which was the town where he visted that inn with the dwarf. - A long time ago, alot of dwarves came to his town due to there Karak "Clan homstead" being wiped out by Greenskins. He learned alot about them in his time, so he felt it was natural to presued his curiousty and help the dwarf out. It could be som dwarf he met before tipped him off about it on his traveling.


Walter is easy lost sorta, not that he can't find his way, but his lost as in he easly get caught up in stuff he finds interessting and his sorta Yolo like, without being an insane dare devil. But he lives in the present right here, right now. What is here right now, beside when it comes to history of his familiy and the famous Dirk Pervensa who got their proud familiy name from a Bretonnia low Noble for helping rescueing his favorit truffle hound. And the truffle hound is sorta their familiy crest, and their familiy dishes are truffles too, especially truffle pie. Either way Walter saved Vubbertal along with friends from the goblin army and the Troll, and became local legends. And so he sorta became a troll hunter, later on with more dead trolls under his belt, along with orcs and goblins.

Alot have changed though, and alot have happend. He has become slighty more serious and nuts, due to watching alot of people he cared for die and being a sole surviver of a horriable underground tunnels full of undeads. He became oppessive with fire, due to its effectiveness against trolls and undeads and what not. He became a pyromaniac, due to mental scars and the combination of this fasination. And the urges sorta comes and goes depending on how bad life treats him.

He has become more ruthless, he help saving dwarven clan from chaos corrruption, he liberated an old castled who was used as a orcish slavedeath camp and stopped waves of orcs from takieng it back and held it for a long time, he even killed a orcish warlord by luck and timeing, stabbing him through the only places he lacked armor, which was his head. Which happend by pure luck. He saw nearly all of them die bloody and his favorit halfling inn that was not faar away from the places destoryed. The orcs he stallmated, and in the end they had to retreat along with the rest of his group, and the orcs wielding blackpowder weapon succed in takeing over most of the region.

So he has a bitter history too sorta in contrast to the beginning of his life. I find that he has favored enemy to fit his concept very well, and that he is good at hideing + at survival/the outdoors.
 

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