jdrakeh
Front Range Warlock
I'm in the process of paring my current RPG collection down to essential books only, partly due to financial reasons and partly because I realize that I buy a lot of stuff I never use (not even for inspiration).
I've mulled it over for a while now and I've decided that I'm going to compile a 'campaign folder' for each genre of game that I may feasibly wish to run sometime in the near future. Each of these folders will ostensibly be outfitted with the fixings of my 'dream' campaign for the respective genre.
This, in turn, will allow me to dump a load of those systems and supplements that I've been holding on to 'just in case'.
I don't think I really need 20+ fantasy RPG systems, for example. One should do just fine, I need only be a little more committal. 
Right now, I'm working on my 'old school' mega-dungeon, high fantasy, campaign folder, in which the cities above exist purely (or, at least, largely) as points for characters to resupply. At the current time, I've decided that the following things are queued to be printed and are going in with 100% certainty:
I have pretty much limited myself to things that are non-setting specific as I figure, if I want to stay true to the 'old school' spirit, I should generate my own larger world as play progresses (i.e., I shouldn't be messing about in somebody else's world setting).
I'm also throwing in some pre-printed stuff (some old Armory d30 tables and Bob Liddil's latest effort in that vein), as well as The Tome of Mighty Magic from Gamescience and an overland map (of my own design) consolidating all of the aforementioned 0One Games adventure sites into a setting sketch of sorts.
All of that said, I suspect that there are some really good (or at least entertaining) fan-made supplements out there covering such things as random encounters, dungeon adventure seeds, etc. This is where I need your input. What 'old-school' goodness am I missing?
I've mulled it over for a while now and I've decided that I'm going to compile a 'campaign folder' for each genre of game that I may feasibly wish to run sometime in the near future. Each of these folders will ostensibly be outfitted with the fixings of my 'dream' campaign for the respective genre.
This, in turn, will allow me to dump a load of those systems and supplements that I've been holding on to 'just in case'.


Right now, I'm working on my 'old school' mega-dungeon, high fantasy, campaign folder, in which the cities above exist purely (or, at least, largely) as points for characters to resupply. At the current time, I've decided that the following things are queued to be printed and are going in with 100% certainty:
- Swords & Wizardry 2nd Edition (Mythmere Games)
- Eldritch Weirdness (Mythmere Games)
- The Random Esoteric Creature Generator. . . (Goodman Games)
- City Encounters (Mythmere Games)
- Quick Primer for Old School Gaming (Mythmere Games)
- Great City Blueprint (0One Games)
- Great City Graveyard (0One Games)
- Great City Prophet's Court (0One Games)
- Great City Cutthroat's Alley (0One Games)
- Dungeon Under the Mountain 1 (0One Games)
- Dungeon Under the Mountain 2 (0One Games)
- Dungeon Under the Mountain 3 (0One Games)
- Dungeon Under the Mountain 4 (0One Games)
- Town of Fourwell (0One Games)
- Cairns (0One Games)
- Hamlet of Wodfeld (0One Games)
- Caverns of Chaos (0One Games)
- The Ruined Town (0One Games)
- The Ruined Town, 13 Undead (0One Games)
- The Ruined Town, Old Observatory (0One Games)
- The Ruined Town Castle Falconflight (0One Games)
- WG13 The Castle of the Mad Archmage (Joseph Bloch)
- Hill of Many Dungeons (0One Games)
I have pretty much limited myself to things that are non-setting specific as I figure, if I want to stay true to the 'old school' spirit, I should generate my own larger world as play progresses (i.e., I shouldn't be messing about in somebody else's world setting).
I'm also throwing in some pre-printed stuff (some old Armory d30 tables and Bob Liddil's latest effort in that vein), as well as The Tome of Mighty Magic from Gamescience and an overland map (of my own design) consolidating all of the aforementioned 0One Games adventure sites into a setting sketch of sorts.
All of that said, I suspect that there are some really good (or at least entertaining) fan-made supplements out there covering such things as random encounters, dungeon adventure seeds, etc. This is where I need your input. What 'old-school' goodness am I missing?