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<blockquote data-quote="Mind of tempest" data-source="post: 9407336" data-attributes="member: 7029233"><p>I have decided that I can do the outer planes better than wotc or tsr as they seem to suck at heavens and the celestial that live in them for whatever reason.</p><p></p><p>first I am moving the guardinals to the chaotic good slot left open from when the eladrin stopped being angle elves and just became high elf mark 2</p><p>I am doing this for several reasons</p><p>a) what part of neutral good means giant animal people that seems random if it is to tie into druids always being some type of neutral then it is dumb as druids were classically true neutral and making the outlands the home of nature seems more sane than its other options.</p><p>b) what is people's obsession with making elf-like things it seems random</p><p>c) chaotic good should not have a monarch as its exemplar that seems wrong but putting the court of stars in the fae wild as the good court for options</p><p><em>d) this is the important one Given the base structure of the original guardinals is an adventuring party it seems logical that the plane which is more or less a mix of endless personal journeys and idealized small civilization would host the celestial adventuring party.</em></p><p></p><p>The problem with the original six is:</p><p>a) they do not look adequately celestial they just look like any anthro race which is an aesthetic problem which I can’t solve directly but they should look far less mundane than other ones and ideally look heroic but beyond mortal with bodies that look to be made of polished stone or metal</p><p>b) too much skill overlap in several of them</p><p>c) poor progression as they feel too small variety I am going for more types but also more progression within each type</p><p>c)boring animal choice, sure some I agree with or at least think the safe options work for a reason but most are just fairly classic charismatic animals with no thought given to them also why both rams and horses?</p><p>d)only seven options in the total history that is just insane.</p><p></p><p></p><p>I will be redoing the outline of them first, now each type has five stages from the least to the singular patron at the fifth rank</p><p>patrons do not directly lead but rather act as an adviser and an exemplar of what the type should be.</p><p>Each stage is a lesson in how to be in each class.</p><p>Each stage is a slightly different animals with the 5th stage being a harmonious and good look blending of each stage towards an apex</p><p>each is built to feel like a easy to use monster stat block version of the class with each tier from one to four made to feel like one of the rough tiers of player character with the fifth made to feel like a demi-god version</p><p>there are 13 types one for each phb class plus artificer if new classes were added so would the number increase</p><p>I do not have clear ideas for each class but I will list the ones I do have first.</p><p></p><p><strong>Paladin</strong>: you knew this was going to replace the lion one as that one felt like a viable workable one to build better</p><p>this is now the cat at its lowest it starts as one of the small cats such as a lynx, cheetah, puma or even the domestic type and is the only one con-fusible for a mundane anthro race.</p><p>Stage two looks like almost anything called a leopard, stage three tends to resemble lions, tigers or jaguars varying from pure to a host of mixed options in coat and stage four is a smilodon if it was a humanoid and was fused to its ornamental plate amour.</p><p><strong>Cleric</strong>: birds I am thinking the first is a dove no idea what the second stage but it needs an eagle and a velociraptor in there somewhere</p><p><strong>barbarian</strong>: bears are far too obvious and when I think what a barbarian is I think boars would be a better starter model</p><p><strong>warlock</strong>: bats just bats, both for the contrast with birds and thus cleric and because I want a bat angel.</p><p><strong>Fighter</strong>: beetles at least for the str heavy armor spec</p><p><strong>ranger</strong>: here I have an interesting idea use cephalopods as we tend to only get those as antagonists and the arts of the ranger which is hunting, and hiding work rather well with cephalopods, also quad-wield swords.</p><p><strong>sorcerer</strong>: no idea</p><p><strong>rogue: </strong>ditto</p><p><strong>monk</strong>: no ideas that will not end up horrible</p><p><strong>druid</strong>: this one is hard what with Druid turning into everything else</p><p><strong>wizard</strong>:???</p><p><strong>Artificer</strong>: something that is crafty and profits from humans?</p><p></p><p>Any ideas on the other options or opinions are appreciated.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 9407336, member: 7029233"] I have decided that I can do the outer planes better than wotc or tsr as they seem to suck at heavens and the celestial that live in them for whatever reason. first I am moving the guardinals to the chaotic good slot left open from when the eladrin stopped being angle elves and just became high elf mark 2 I am doing this for several reasons a) what part of neutral good means giant animal people that seems random if it is to tie into druids always being some type of neutral then it is dumb as druids were classically true neutral and making the outlands the home of nature seems more sane than its other options. b) what is people's obsession with making elf-like things it seems random c) chaotic good should not have a monarch as its exemplar that seems wrong but putting the court of stars in the fae wild as the good court for options [I]d) this is the important one Given the base structure of the original guardinals is an adventuring party it seems logical that the plane which is more or less a mix of endless personal journeys and idealized small civilization would host the celestial adventuring party.[/I] The problem with the original six is: a) they do not look adequately celestial they just look like any anthro race which is an aesthetic problem which I can’t solve directly but they should look far less mundane than other ones and ideally look heroic but beyond mortal with bodies that look to be made of polished stone or metal b) too much skill overlap in several of them c) poor progression as they feel too small variety I am going for more types but also more progression within each type c)boring animal choice, sure some I agree with or at least think the safe options work for a reason but most are just fairly classic charismatic animals with no thought given to them also why both rams and horses? d)only seven options in the total history that is just insane. I will be redoing the outline of them first, now each type has five stages from the least to the singular patron at the fifth rank patrons do not directly lead but rather act as an adviser and an exemplar of what the type should be. Each stage is a lesson in how to be in each class. Each stage is a slightly different animals with the 5th stage being a harmonious and good look blending of each stage towards an apex each is built to feel like a easy to use monster stat block version of the class with each tier from one to four made to feel like one of the rough tiers of player character with the fifth made to feel like a demi-god version there are 13 types one for each phb class plus artificer if new classes were added so would the number increase I do not have clear ideas for each class but I will list the ones I do have first. [B]Paladin[/B]: you knew this was going to replace the lion one as that one felt like a viable workable one to build better this is now the cat at its lowest it starts as one of the small cats such as a lynx, cheetah, puma or even the domestic type and is the only one con-fusible for a mundane anthro race. Stage two looks like almost anything called a leopard, stage three tends to resemble lions, tigers or jaguars varying from pure to a host of mixed options in coat and stage four is a smilodon if it was a humanoid and was fused to its ornamental plate amour. [B]Cleric[/B]: birds I am thinking the first is a dove no idea what the second stage but it needs an eagle and a velociraptor in there somewhere [B]barbarian[/B]: bears are far too obvious and when I think what a barbarian is I think boars would be a better starter model [B]warlock[/B]: bats just bats, both for the contrast with birds and thus cleric and because I want a bat angel. [B]Fighter[/B]: beetles at least for the str heavy armor spec [B]ranger[/B]: here I have an interesting idea use cephalopods as we tend to only get those as antagonists and the arts of the ranger which is hunting, and hiding work rather well with cephalopods, also quad-wield swords. [B]sorcerer[/B]: no idea [B]rogue: [/B]ditto [B]monk[/B]: no ideas that will not end up horrible [B]druid[/B]: this one is hard what with Druid turning into everything else [B]wizard[/B]:??? [B]Artificer[/B]: something that is crafty and profits from humans? Any ideas on the other options or opinions are appreciated. [/QUOTE]
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