Built for speed

TheEvil

Explorer
I am looking at a design for a mobility based melee character and was hoping you guys could check me on this one:
Barbarian/Cleric/Fighter/Dervish
Barbarian gets fast move of 10' unnamed speed bonus, in medium armor/load or less.
Cleric with Celerity Domain (from Complete Divine) gets 10' unnamed speed bonus in light armor/load or less.
Dash feat (from Complete Warrior) gives a 5' unnamed speed bonus in light armor/load or less.
Dervish PrC (from Complete Warrior) gets 5' to 15' enhancement speed bonus, depending on level.
From my understanding of stacking rules, all of the above should stack, since only the Dervish speed bonus is a named bonus.

If I am right, then this character could end up with 70' speed without magic. However, I seem to recall that over a certain land speed, it is automatically assumed to be supernatural or some such in nature. Would this speed be vulnerable to antimagic shell or the like?

The Dervish speed bonus would not stack with the Monk speed bonus or speed bonus from Expeditious Retreat or Longstrider, as they are both enhancement bonuses.

Is everything I have said so far accurate? Given what a Dervish can do, would you allow it in a game?
 

log in or register to remove this ad

Unfortunately yes, they would all stack. Also, if you are playing in FR, there's a regional feat called Fleet of Foot (Not to be confused with the general feat in CW with the same name) that provides an additional unamed bonus 10' movement. Find some boot's of striding and springing... I'd have to kill you if you were a player in my game. ;)

As far as I know, this would be considered Extrordinary not Supernatural, but I could be wrong.
 
Last edited:

Your DM is allowing multiclassing without penalty right?

My only suggestion is to see if your DM will create an "Improved Dash" for you and do away with the Cleric level.

That's not an optimization tip, just a way of acheiving the goal without the Dm possibly feeling abused like Judas had mentioned. That way you've put 2 feats into your speed which I'd say is a fair investment.

Are you using the "Whirling Frenzy" rage variant, btw? That screams Dervish to me.
 
Last edited:

Actually, the cleric levels are part of the character concept, which is that of the proud, honor bound, devout martial type. As far as multiclassing, with 2 levels in each of the base, and Dervish being prestige, there shouldn't be too much of a problem. Plus, the plan is for human. As far as adding feats, I expect this to be RAW and don't plan on asking to use FR supplements.

If I recall, the Whirling Frenzy was from Unearthed Arcana, not having that handy, could you refresh my memory on what it does?
 

Well, monk can get that fast and more without all the whacky multiclassing. Play an awakened cheetah monk for whacky fun.

If you're looking for something a little less silly, a sorcerer-barbarian who knew jump and expeditious retreat, but who abandoned his rage to turn to the path of religion and meditation, becoming a monk-cleric.
 


A character in my campaign has speed 70, I don't have his sheet in front of me, but lets see if I can do it from memory.

Lets see, I think he is currently Barbarian1/Psycic Warrior3/Fighter1/Elocater (Psionic prestiege class)1, so currently character lvl 6. For the record, the sources I allow in my game are Core rules, Eberron CS, XPH, and stuff from other WotC books by approval only. So here is the breakdown (as best as I can remember)

Human (base 30)
Barbarian Fast Movement (40)
Speed of Thought (50)
Quick (its a trait from Unearthed Archana, gives you +10 movment at the cost of 1hp/lvl) (60)
Boots of Striding and Springing (70) note that this is his only enhacement bonus to movement.

He also has Up the Walls (psionic feet that allows you to run vertically up walls, with some limitations), Dodge, Mobility, and Spring attack, and Finally he is an elocator which gives him Scorn the Earth, so he basicly walks about 6 inches above the ground, so he ignores rough terrian and can basiclly walk on water.

He is a lot of fun to watch, in one of my ealier sessions, the party was defeding a temple from the inside, and every round he would literally run over the wall they were defending (it was only 15' high) attack one of the guys beating on the wall, and then run back with spring attack.
 

I am not really looking for ways to get additional speed. Should have used a different title. I am really looking for input on whether my understanding of stacking is correct and if people thought it was overly cheesy.
 

You could also...

try the Blade Dancer PrC from OA. This class has a movement onus that improves with level. It starts at doubel your base move (lvl 1-3) and end at triple (lvl 10). OA is 3.0 though.
 

TheEvil said:
I am not really looking for ways to get additional speed. Should have used a different title. I am really looking for input on whether my understanding of stacking is correct and if people thought it was overly cheesy.

AFAICT, everything looks good. All unnamed bonuses stack, and you only have the one enhancement bonus.

As for cheesyness, no. Characters that can run really fast are very fun to play, but aren't broken or problematic in anyway I can see. Once you get to a certain point, that high speed really just means you can point to any spot on the grid and say "My character goes there", which, while tactically is great, doesn't guarantee you an advantage or the ability to kill something.
 

Remove ads

Top