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Bullseye Lanterns without Facing!
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<blockquote data-quote="Sword of Spirit" data-source="post: 9498412" data-attributes="member: 6677017"><p>If they are actually fighting with it, migh just make it a 60' radius of dim illumination to represent it briefly flashing all over the place. There would still need to be some way of dealing with them not doing so on turns they don't attack. That would require some thought, but I'd keep in mind that everyone is actually acting at the same time.</p><p></p><p>Just last night I was pondering a similar issue that I've never noticed but had been with us since 2014: closing your eyes while attacking someone with mirror image substantially increases your chance of hitting them.</p><p></p><p>Now, it also increases opponents chances of hitting you, and theoretically decreases awareness of your environment (though that part is difficult to represent even if a player tries), so it isn't necessarily a useful default choice, and I think that's why it's never come up.</p><p></p><p>But...there are definitely situations where a tanky character could effectively sacrifice hp to more quickly chew through a casters defense making this an excellent option. How would it work without essentially allowing a character to gain the benefit of ignoring mirror image when they make attacks but still having their eyes open the rest of the time?</p><p></p><p>What I think I will do is say that it takes a bit of effort and getting used to holding your eyessentially shut to do this. Therefore to benefit from voluntarily keeping your eyes closed on your turn, you have to have had them closed since the end of your last turn, and to benefit between your turns it has to have been since the start of your last turn. A Constitution save (like concentration) to keep your eyes shut when you are hit by an attack is probably also called for.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9498412, member: 6677017"] If they are actually fighting with it, migh just make it a 60' radius of dim illumination to represent it briefly flashing all over the place. There would still need to be some way of dealing with them not doing so on turns they don't attack. That would require some thought, but I'd keep in mind that everyone is actually acting at the same time. Just last night I was pondering a similar issue that I've never noticed but had been with us since 2014: closing your eyes while attacking someone with mirror image substantially increases your chance of hitting them. Now, it also increases opponents chances of hitting you, and theoretically decreases awareness of your environment (though that part is difficult to represent even if a player tries), so it isn't necessarily a useful default choice, and I think that's why it's never come up. But...there are definitely situations where a tanky character could effectively sacrifice hp to more quickly chew through a casters defense making this an excellent option. How would it work without essentially allowing a character to gain the benefit of ignoring mirror image when they make attacks but still having their eyes open the rest of the time? What I think I will do is say that it takes a bit of effort and getting used to holding your eyessentially shut to do this. Therefore to benefit from voluntarily keeping your eyes closed on your turn, you have to have had them closed since the end of your last turn, and to benefit between your turns it has to have been since the start of your last turn. A Constitution save (like concentration) to keep your eyes shut when you are hit by an attack is probably also called for. [/QUOTE]
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