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Bullywugs
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<blockquote data-quote="Nahat Anoj" data-source="post: 5095697" data-attributes="member: 25075"><p>For our "B-Team" adventurers (when the main campaign DM needs to take a break or when not everyone can make it), one of my players made up a bullywug avenger of Corellon. It's an amusing concept for a somewhat humorous campaign - basically, the bullywug thinks he's really beautiful and graceful (and, oddly, with his high Dex, he is!).</p><p></p><p>As with most monsters-as-PCs write ups, the bullywug's write-up lacks some "oomph". In particular, the Rancid Air aura is hardly ever useful on the PC end, since monsters don't spend surges all that often. Here's a first cract and what I'm thinking if I were to give bullywugs the PC treatment. I'd like to give them one, maybe two more neat little things but can't think of anything right now.</p><p></p><p><strong>RACIAL TRAITS</strong></p><p></p><p><strong>Average Height:</strong> 5'4" - 6'0"</p><p><strong>Average Weight:</strong> 150 - 240</p><p></p><p><strong>Ability scores:</strong> +2 Constitution, +2 Dexterity</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 squares. (swamp walk)</p><p><strong>Vision:</strong> Normal </p><p><strong>Languages:</strong> Common, Primordial</p><p></p><p><strong>Skill Bonuses:</strong> +2 Athletics.</p><p><strong>Frog's Leap:</strong> When you make an Athletics check to jump, roll twice and use either result. You are considered to have a running start.</p><p><strong>Rancid Air: </strong>You gain the rancid air power.</p><p></p><p style="margin-left: 20px"><strong>Rancid Air</strong></p> <p style="margin-left: 20px"><strong>Encounter * Poison</strong></p> <p style="margin-left: 20px"><strong>Standard Action Close</strong> burst 1</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Target:</strong> Enemies in the burst</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Attack:</strong> Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude</p> <p style="margin-left: 20px">Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.</p> <p style="margin-left: 20px"><strong>Hit:</strong> The target is weakened until the end of your next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Special:</strong> When you create this character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout you character's life and does not change the power's other effects.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 5095697, member: 25075"] For our "B-Team" adventurers (when the main campaign DM needs to take a break or when not everyone can make it), one of my players made up a bullywug avenger of Corellon. It's an amusing concept for a somewhat humorous campaign - basically, the bullywug thinks he's really beautiful and graceful (and, oddly, with his high Dex, he is!). As with most monsters-as-PCs write ups, the bullywug's write-up lacks some "oomph". In particular, the Rancid Air aura is hardly ever useful on the PC end, since monsters don't spend surges all that often. Here's a first cract and what I'm thinking if I were to give bullywugs the PC treatment. I'd like to give them one, maybe two more neat little things but can't think of anything right now. [B]RACIAL TRAITS[/B] [B]Average Height:[/B] 5'4" - 6'0" [B]Average Weight:[/B] 150 - 240 [B]Ability scores:[/B] +2 Constitution, +2 Dexterity [B]Size:[/B] Medium [B]Speed:[/B] 6 squares. (swamp walk) [B]Vision:[/B] Normal [B]Languages:[/B] Common, Primordial [B]Skill Bonuses:[/B] +2 Athletics. [B]Frog's Leap:[/B] When you make an Athletics check to jump, roll twice and use either result. You are considered to have a running start. [B]Rancid Air: [/B]You gain the rancid air power. [INDENT][B]Rancid Air Encounter * Poison[/B] [B]Standard Action Close[/B] burst 1 [B]Target:[/B] Enemies in the burst [B]Attack:[/B] Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude Increase to +4 bonus at 11th level, and to +6 bonus at 21st level. [B]Hit:[/B] The target is weakened until the end of your next turn. [B]Special:[/B] When you create this character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout you character's life and does not change the power's other effects.[/INDENT] [/QUOTE]
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