Nahat Anoj
First Post
For our "B-Team" adventurers (when the main campaign DM needs to take a break or when not everyone can make it), one of my players made up a bullywug avenger of Corellon. It's an amusing concept for a somewhat humorous campaign - basically, the bullywug thinks he's really beautiful and graceful (and, oddly, with his high Dex, he is!).
As with most monsters-as-PCs write ups, the bullywug's write-up lacks some "oomph". In particular, the Rancid Air aura is hardly ever useful on the PC end, since monsters don't spend surges all that often. Here's a first cract and what I'm thinking if I were to give bullywugs the PC treatment. I'd like to give them one, maybe two more neat little things but can't think of anything right now.
RACIAL TRAITS
Average Height: 5'4" - 6'0"
Average Weight: 150 - 240
Ability scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares. (swamp walk)
Vision: Normal
Languages: Common, Primordial
Skill Bonuses: +2 Athletics.
Frog's Leap: When you make an Athletics check to jump, roll twice and use either result. You are considered to have a running start.
Rancid Air: You gain the rancid air power.
As with most monsters-as-PCs write ups, the bullywug's write-up lacks some "oomph". In particular, the Rancid Air aura is hardly ever useful on the PC end, since monsters don't spend surges all that often. Here's a first cract and what I'm thinking if I were to give bullywugs the PC treatment. I'd like to give them one, maybe two more neat little things but can't think of anything right now.
RACIAL TRAITS
Average Height: 5'4" - 6'0"
Average Weight: 150 - 240
Ability scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares. (swamp walk)
Vision: Normal
Languages: Common, Primordial
Skill Bonuses: +2 Athletics.
Frog's Leap: When you make an Athletics check to jump, roll twice and use either result. You are considered to have a running start.
Rancid Air: You gain the rancid air power.
Rancid Air
Encounter * Poison
Standard Action Close burst 1
Target: Enemies in the burst
Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
Hit: The target is weakened until the end of your next turn.
Special: When you create this character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout you character's life and does not change the power's other effects.
Encounter * Poison
Standard Action Close burst 1
Target: Enemies in the burst
Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
Hit: The target is weakened until the end of your next turn.
Special: When you create this character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout you character's life and does not change the power's other effects.