These are in anticipation of 3.5E. What d'you think?
Improved Dodge
You are exceptionally adept at dodging blows. (This one's actually pretty old, but it's a prereq for the next one.)
Prerequisites: Base attack bonus +5, Dodge, Dex 13+.
Benefit: You gain a +2 dodge bonus to AC. Unlike the Dodge feat, this bonus applies against all opponents. This benefit replaces (does not stack with) the dodge bonus to AC from the Dodge feat.
Arrow Defense
You are adept at deflecting and evading multiple incoming arrows, darts and crossbow bolts.
Prerequisites: Base attack bonus +9, Dodge, Improved Dodge, Dex 13+.
Benefit: You gain a +4 dodge bonus against ranged attacks. If you choose to fight defensively, this bonus increases to +8 (stacking with the usual bonus gained from fighting defensively). If you take the total defense action, this bonus increases to +12, again stacking with the usual bonus gained from total defense. Furthermore, if you take the total defense action, a natural 20 on a ranged attack doesn't count as an automatic hit on you.
This feat doesn't provide a benefit against effects that require a ranged touch attack roll. You can only use this feat if you are wearing no heavier than light armor, and carrying no more than a light load.
Rapid Strike
You are trained in fast and furious combat techniques. (This is taken almost directly from Mutants & Masterminds.)
Prerequisites: Base attack bonus +3, Dodge, Dex 13+.
Benefit: When taking the full attack action in melee, you can make an extra attack at your base bonus. The extra attack and your normal attacks are at a –2 penalty. If you have an off-hand weapon, you can choose to use it for your extra attack.
Improved Rapid Strike
Your speed in combat is unmatched.
Prerequisites: Base attack bonus +11, Dodge, Mobility, Spring Attack, Rapid Strike, Dex 15+.
Benefit: In addition to the extra attack you gain with a full attack action from Rapid Strike, you also gain an extra attack with a standard attack action in melee. The extra attack, and your normal attack, are both at a -2 penalty.
Note that this feat doesn't grant you extra attacks with a full attack action, only with a standard attack action. You can use this feat in conjunction with Spring Attack.
Improved Dodge
You are exceptionally adept at dodging blows. (This one's actually pretty old, but it's a prereq for the next one.)
Prerequisites: Base attack bonus +5, Dodge, Dex 13+.
Benefit: You gain a +2 dodge bonus to AC. Unlike the Dodge feat, this bonus applies against all opponents. This benefit replaces (does not stack with) the dodge bonus to AC from the Dodge feat.
Arrow Defense
You are adept at deflecting and evading multiple incoming arrows, darts and crossbow bolts.
Prerequisites: Base attack bonus +9, Dodge, Improved Dodge, Dex 13+.
Benefit: You gain a +4 dodge bonus against ranged attacks. If you choose to fight defensively, this bonus increases to +8 (stacking with the usual bonus gained from fighting defensively). If you take the total defense action, this bonus increases to +12, again stacking with the usual bonus gained from total defense. Furthermore, if you take the total defense action, a natural 20 on a ranged attack doesn't count as an automatic hit on you.
This feat doesn't provide a benefit against effects that require a ranged touch attack roll. You can only use this feat if you are wearing no heavier than light armor, and carrying no more than a light load.
Rapid Strike
You are trained in fast and furious combat techniques. (This is taken almost directly from Mutants & Masterminds.)
Prerequisites: Base attack bonus +3, Dodge, Dex 13+.
Benefit: When taking the full attack action in melee, you can make an extra attack at your base bonus. The extra attack and your normal attacks are at a –2 penalty. If you have an off-hand weapon, you can choose to use it for your extra attack.
Improved Rapid Strike
Your speed in combat is unmatched.
Prerequisites: Base attack bonus +11, Dodge, Mobility, Spring Attack, Rapid Strike, Dex 15+.
Benefit: In addition to the extra attack you gain with a full attack action from Rapid Strike, you also gain an extra attack with a standard attack action in melee. The extra attack, and your normal attack, are both at a -2 penalty.
Note that this feat doesn't grant you extra attacks with a full attack action, only with a standard attack action. You can use this feat in conjunction with Spring Attack.