Burglary Quests?

an_idol_mind

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The sorcerer/rogue in my gaming group has decided to found an academy of magic called "The Legitimate School of Magic" (which is a jab at a rival academy in town). Naturally, being a thief at heart, she has decided to get funding for the school in an illegitimate way. She wants to go on a burglary quest.

Right now, the group consists of two players of 10th level: a sorcerer/rogue and a druid/rogue. I found some maps of a wizard's mansion that I can use to plan the break-in, but I'm still working on putting together a decent assortment of tricks, traps, and monsters to challenge them. Does anyone know of a particularly good B&E quest that might challenge a couple of 10th-level characters? I don't care if it's in print or out of print, as long as I can find it either in a gaming shop or through a PDF online. Any help means a bit less work I have to do as a DM.
 

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Don't know of any pre-made modules or refs - BUUUTT,
have you tried looking at Sword & Sorcery's - Tricks & Traps (I think that's the name) book? They have quite a few pre-made senarios for thieves (go figure). On the bright side, I ran an all thief campaign in 2E and I had a blast and the characters did too. It is quite a bit of work though, I suggest you start watching James Bond films, Oceans 10,11, 12 & whatever they are on this week and Hustle on A&E for inspriration. (There are a lot of good stealable /pardon the pun/ material)
 

Also on the subject of traps, The Wurst of Grimtooth's Traps has plenty. Some of them are quite over-the-top and would fit in perfectly in a wizard's mansion.
 

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