Burial Rites

I think cremation is a likely thing to do, it kind of depends on what the individual religions in the world thing about the state of the body after death. Like some religions in the real world it's possible religions in a fantasy world could think the state of the body effects the spirit after death, so destorying the body could mean destorying it's ability to get around in the afterlife.

In my old Eberron Campaign I use incantations and only just started putting some of these online today, but on incantation in particular deals with securing the body from tampering after death. (you can find that write up here).
 

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There are a few questions you need to ask before you can decide on a culture's funeral practices in a fantasy world with undead.

1) Why do the dead rise?

There's several possibilities here, and each one would affect funeral rites.

Pervasive negative energy, aka Corruption/Taint - In this scenario, any bodies left in a specfic place that is tainted with evil/negative energy will eventually rise as an undead. One solution: just make sure no one is buried there. ;) Another is to cleanse the location of taint or, if the taint was within the person themselves, bless the body.

A fey curse - Perhaps the people were cursed by fey for some percieved wrong. In which case, the people may believe that lining the coffin/burial chamber with a thin layer of cold iron would either prevent the curse, or at least prevent the undead from breaking free. A remove curse spell on the body might also be appropriate, and works for curses from non-fey sources, and other materials might be used for other kinds of curses (garlic stuffed in the mouth, for instance).

Disease - The old Resident Evil staple. With spells like cure disease, it's not so much of an issue. The spell would just be worked into the society's rituals.

Necromancy - This one is harder to pin down. Someone is intentionally causing the dead to rise. In this case, strengthened tombs, deep burials or chasms might be used to keep the bodies away from being used, as well as preventing undead from getting out.

2) How do you put down the undead?

This can vary from setting to setting. However, if it's consistent, a culture would take advantage of it in their funeral rites.

Beheading / shot to the brain - If decapitating an undead will suffice to kill it, you could borrow from an old European practice and simply cut the head off the body before it's buried. If damage to the brain is necessary, well, there's always a nice big metal spike...

Sunlight - Curse of vampires everywhere. In which case, an open-glass mausoleum would be appropriate. Especially if a magic item that duplicates sunlight could be cast on a lamp on the ceiling, for nighttime.

Silver/cold iron/wood/etc. - If a specific material harms the undead, use that material in the funeral rites. Drive a wooden stake through the heart, sprinkle silver shavings into water and inject it into the body, place a cold iron holy symbol on the forehead, etc.

Contingency spells - High level magic, but you could combine contingency with a spell designed to destroy undead the moment the body starts to arise.

Fire/acid - Old standbys. Cremation or dissolution of the body is a good way of preventing corporeal undead from rising, though it may make things worse for incorporeal undead hauntings. A good disintegrate spell works, too.

Dismemberment - Scatter the body parts to the four winds, and you won't have as much trouble. Except for those pesky crawling hands... ;) Another solution in this vein is cannibalism. I believe this was brought up in the Midnight campaign setting, where cannibalism in a society both helped alleviate famine and prevented the bodies from arising.

3) What does the culture believe happens to the dead?

All of those options can be modified by how the culture believes the soul is treated upon death.

The End - If a soul is simply gone upon death, then the undead are nothing more than magically powered corpses. The body can be destroyed in whatever manner necessary.

Ascencion/Descencion - The soul either goes to an afterlife of reward or punishment. Either way, it doesn't come back to the body. Again, the body is just a body.

Hanging around - Sometimes, the spirits of the dead stick around to check up on us. If they aren't happy, they can do some nasty things to the living. Follow the cue of any haunting movie you want, or you could go for a more Eastern flavor of ancestor "worship." The deceased must be buried in the proper ceremony, and placated in rituals on occasion, or they might start bothering the living. In this case, the body isn't as important as the funeral ritual itself.

Return - Some cultures might beleive that one day the righteous will be returned to their bodies, and the wicked destroyed. In which case, damaging the bodies themselves would be anathema! For these cultures, you'd have to use something that prevents undead from rising (like the materials that stop undead), without actually harming the body or hindering its eventual resurrection.

Contained - The soul remains tied to its body and, if corrupted or angered, can cause the body to rise up. To prevent undeath, without angering the soul, the body would have to be preserved and restrained. Mummification might suffice, or sealing within enforced tombs. Binding rituals might also be appropriate, preventing the body from ever leaving the burial location on its own (vampire's native soil, for instance).

Possession - Other spirits can possess the corpse, and use it to cause harm. Depending on the culture, it might be most appropriate to destroy the corpse, or to simply place it somewhere it cannot cause harm. Otherwise, rituals & magic to keep spirits out of the burial location would be good.
 
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This has a lot to do with my afterlife myth and cosmo setup: the rites themselves protect the dead as they make their way in the gray mist (transit plane) and protect the body of the dead from possession from the creatures of the grey misty.
 

An interesting take on this was how people in Shadowrun reacted to zombies and Shedim animated corpses. Almost regardless of areas around the world, cremation became a more common practice, outside of perhaps magical wardings to prevent such from happening.

In most DnD worlds, cremation would certainly prevent your typical Necromancer from raising an army of skeletons and zombies, but a more powerful one might make some interesting creations from the ashes of the dead if they were left around to mess with.
 

BluWolf said:
Wouldn't most religions in a world where undead are a posibility (if not an eventuality) practice cremation as a burial standard??

Discuss?

No. Only most GOOD religions. Others might specifically forbid cremation, and instead require each dead be buried with an appropriately priced gem...
 

Shemeska said:
In most DnD worlds, cremation would certainly prevent your typical Necromancer from raising an army of skeletons and zombies, but a more powerful one might make some interesting creations from the ashes of the dead if they were left around to mess with.

Bingo. :D

I actually have an idea for a land where the dead automacticly return to unlife within a few hours. Cremation, it is not just a good idea, Its the LAW.
 

frankthedm said:
I actually have an idea for a land where the dead automacticly return to unlife within a few hours. Cremation, it is not just a good idea, Its the LAW.

That was my initial conception for my campaign. My players correctly pointed out that any elderly, sick, or infirm person would need to be kept in a cage, lest they die in the middle of the night and then eat the family.
 

carpedavid said:
That was my initial conception for my campaign. My players correctly pointed out that any elderly, sick, or infirm person would need to be kept in a cage, lest they die in the middle of the night and then eat the family.

Yea, a few hours is a bit much. I'd make it at least a full day. And not until the *next* night. If you die in the day you get all day, all that night, all the next day and rise at sundown.

If you die at night you are still dead that night, all the next day, and you rise at sundown.

That way it's fairly consistent, you've got plenty of time to do the appropriate rites, no "keep mum in a cage or she'll kill you by morning", or even "OMG! Dad had a stroke before dinner and is out to kill us! We didn't even know anything was wrong!"

ALthough, that does conjure a fun "DADDY'S HOME!!!!" scenario. He goes out for work like normal that day, dies of a stroke or a heart attack while seeming completely healthy an hour before sunset (and dinner). Comes home for dinner as normal, isn't so interested in the roast beef ... scarey.
 

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