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Burn Bryte is an RPG by Roll20
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<blockquote data-quote="Jeff Carpenter" data-source="post: 8014170" data-attributes="member: 6905318"><p>The link to the mechanic blog didnt work. I get why designers want to come up with new mechanics, but this one seems backwards. Intuitively roll high is the easiest to grasp. Even trying to get doubles kind of works. But a mechanic where you avoid something is less exciting for me. </p><p></p><p>To try and explain it better I want to try and achieve something with my roll not avoid something. </p><p></p><p>I guess my achievement is to roll unique numbers, but I would be happier with if I needed doubles and I rolled four dice and three of them were 4s. Like I showed the dice gods who was boss. "Come at me bro I can roll anything". In a critical part of the game rolling a 1 a 4 a 6 and a 2 just doesn't feel as satisfying. </p><p></p><p>Like in 5e when I have advantage and roll two 20s. It has no mechanical differences than a single 20 but I feel like a badass. </p><p></p><p>But maybe that's just me.</p></blockquote><p></p>
[QUOTE="Jeff Carpenter, post: 8014170, member: 6905318"] The link to the mechanic blog didnt work. I get why designers want to come up with new mechanics, but this one seems backwards. Intuitively roll high is the easiest to grasp. Even trying to get doubles kind of works. But a mechanic where you avoid something is less exciting for me. To try and explain it better I want to try and achieve something with my roll not avoid something. I guess my achievement is to roll unique numbers, but I would be happier with if I needed doubles and I rolled four dice and three of them were 4s. Like I showed the dice gods who was boss. "Come at me bro I can roll anything". In a critical part of the game rolling a 1 a 4 a 6 and a 2 just doesn't feel as satisfying. Like in 5e when I have advantage and roll two 20s. It has no mechanical differences than a single 20 but I feel like a badass. But maybe that's just me. [/QUOTE]
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Burn Bryte is an RPG by Roll20
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