Particle_Man
Explorer
Looks like I am both a Gantroist and a Zhanist. Or at least my characters would be if they knew that they *were* characters. 

Another option--admittedly, a rather obvious one--would by the Binder class. Contacting supernatural beings and letting them semi-possess you in return for use of their powers? Now that is classic witch territory. Of course, Wizards specializing in necromancy, conjuration, and transmutation are other good possibilities. The Beguiler could be a very appropriate class for some interpretations of the witch archetype, too. Come to think of it, so could the Druid. Warlocks inevitably come to mind, but they're way too blasty to make decent witches, in my opinion.Particle_Man said:If you aren't using it for something else, Psionics can do quite well for the mechanics, with a flavour change.
Wilders = Witches (the surge, the enervation, all work)
GreatLemur said:Another option--admittedly, a rather obvious one--would by the Binder class. Contacting supernatural beings and letting them semi-possess you in return for use of their powers? Now that is classic witch territory.
What will make people think of them as witches as opposed to people with different worship customs? It seems to me that what may make them witches might be their rebellion, rather than any idea of heresy. Perhaps people don't like them and demonize them as witches because the leader of a local uprising is female rather than male.I’m thinking of developing a new group of witches for a local area in my campaign world.
Is your society monotheistic? If not, you'll need to think really hard about what is making all the churches think of them as bad guys at the same time. My first thought would be that they are monotheists who insist that only their god is real and refuse to participate in any other cult's public festivals and devotions. Jews were not appreciated for this kind of separatist behaviour in the Roman world and were labeled "atheists" (yep -- that's how 'atheist' got into common usage: as an anti-semitic pejorative) as a result.I’m also thinking of developing a sophisticated group of heretics at a major city, drawn from the ranks of the local church, wandering philosophers, and members of the university faculty….any ideas or suggestions on characters and organization with this?
"One of the things that I'm realizing as I've been reading the last several posts of yours like this is just how much more D&D is like the 16th century than it is like the Middle Ages or the ancient world. Generally, most of my campaign worlds are polytheistic and so there are no heresies because I can't find a historical model of polytheists having the idea of heresy in their societies. "
What will make people think of them as witches as opposed to people with different worship customs? It seems to me that what may make them witches might be their rebellion, rather than any idea of heresy.
Celebrim said:As just one noted example, what do you think Socrates was executed for?
Errr.... I don't see the sharp bright-line distinction between heresy and rebellion that you are making here. Or rather, I do, but I don't think that the cultures that criminalized heresy did. In early modern Europe, the principal reason that heretics were treated poorly boils down to the fact that they were considered enemies of the state. This is the pretty obvious reason why much of the harshest treatment of religious dissenters in European history occured under monarchs who had unified the church and the state under themselves. Religious dissenting views were seen primarily rebellion against the monarch, the state, the church, and the very social fabric.
True for the most part. Polytheistic societies do tend to be open to allowing people to worship any number of Gods. That was why I created the big difference between my two groups. While most polytheisms would simply ignore a minority group worshiping other Gods, if those other Gods taught a very different explanation for how and why the world came to be the way it is, that could be enough of a reason to have a conflict.fusangite said:One of the things that I'm realizing as I've been reading the last several posts of yours like this is just how much more D&D is like the 16th century than it is like the Middle Ages or the ancient world. Generally, most of my campaign worlds are polytheistic and so there are no heresies because I can't find a historical model of polytheists having the idea of heresy in their societies. Witches, I'm similarly off to the periphery. Witch persecutions were an early modern thing so I haven't got into that either. But I'm thinking now that it may be time in the future to do a 16th century style campaign; that's looking like fun to me.
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Elder-Basilisk said:It does not appear to be an isolated example because Jews and Christians were also punished for refusing to sacrifice to the emperor in Rome (mostly after the jewish rebellion in or around 70).
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