Pale Jackal
First Post
Burning Wheel has a nifty system involving Instincts and Beliefs, and you're rewarded with Artha points for doing certain things, with said Artha points basically giving you a bonus to a roll.
An instinct is something that your character is assumed to do, but won't do if it'd get him in trouble. However, if a player follows through with an instinct and it gets him in trouble, he gets a Fate point.
Following your character's beliefs also results in rewards. You can get Fate and Persona points. Technically, I think you get a Persona point for completing a belief, but I'd dole one out whenever significant/risky progress is made.
Finally, a Deeds point is when you do something epic. The example listed in the book is: overthrow a tyranny, and instead of taking power for yourself, give power to the appropriate group.
So I was thinking how to convert the Burning Wheel style benefits into appropriate 4E benefits. My tentative ideas are:
Fate Point: You may regain a used Encounter Power, or add +5 to a non-combat roll after the fact.
Persona Point: You may regain a used Daily Power, or add a +20 to a non-combat roll after the fact.
Deeds Point: I'm not really sure, one idea is that you regain all your Encounter Attack Powers, a Daily Power, and regain all your HP. Alternately, you simply beat a skill challenge.
An instinct is something that your character is assumed to do, but won't do if it'd get him in trouble. However, if a player follows through with an instinct and it gets him in trouble, he gets a Fate point.
Following your character's beliefs also results in rewards. You can get Fate and Persona points. Technically, I think you get a Persona point for completing a belief, but I'd dole one out whenever significant/risky progress is made.
Finally, a Deeds point is when you do something epic. The example listed in the book is: overthrow a tyranny, and instead of taking power for yourself, give power to the appropriate group.
So I was thinking how to convert the Burning Wheel style benefits into appropriate 4E benefits. My tentative ideas are:
Fate Point: You may regain a used Encounter Power, or add +5 to a non-combat roll after the fact.
Persona Point: You may regain a used Daily Power, or add a +20 to a non-combat roll after the fact.
Deeds Point: I'm not really sure, one idea is that you regain all your Encounter Attack Powers, a Daily Power, and regain all your HP. Alternately, you simply beat a skill challenge.
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