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Burning Wheel-style Artha and Instincts/Beliefs in 4E?
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<blockquote data-quote="Pale Jackal" data-source="post: 4864821" data-attributes="member: 58878"><p>Burning Wheel has a nifty system involving Instincts and Beliefs, and you're rewarded with Artha points for doing certain things, with said Artha points basically giving you a bonus to a roll. </p><p></p><p>An instinct is something that your character is assumed to do, but won't do if it'd get him in trouble. However, if a player follows through with an instinct and it gets him in trouble, he gets a Fate point.</p><p></p><p>Following your character's beliefs also results in rewards. You can get Fate and Persona points. Technically, I think you get a Persona point for completing a belief, but I'd dole one out whenever significant/risky progress is made.</p><p></p><p>Finally, a Deeds point is when you do something epic. The example listed in the book is: overthrow a tyranny, and instead of taking power for yourself, give power to the appropriate group.</p><p></p><p>So I was thinking how to convert the Burning Wheel style benefits into appropriate 4E benefits. My tentative ideas are:</p><p></p><p>Fate Point: You may regain a used Encounter Power, or add +5 to a non-combat roll after the fact.</p><p></p><p>Persona Point: You may regain a used Daily Power, or add a +20 to a non-combat roll after the fact.</p><p></p><p>Deeds Point: I'm not really sure, one idea is that you regain all your Encounter Attack Powers, a Daily Power, and regain all your HP. Alternately, you simply beat a skill challenge.</p></blockquote><p></p>
[QUOTE="Pale Jackal, post: 4864821, member: 58878"] Burning Wheel has a nifty system involving Instincts and Beliefs, and you're rewarded with Artha points for doing certain things, with said Artha points basically giving you a bonus to a roll. An instinct is something that your character is assumed to do, but won't do if it'd get him in trouble. However, if a player follows through with an instinct and it gets him in trouble, he gets a Fate point. Following your character's beliefs also results in rewards. You can get Fate and Persona points. Technically, I think you get a Persona point for completing a belief, but I'd dole one out whenever significant/risky progress is made. Finally, a Deeds point is when you do something epic. The example listed in the book is: overthrow a tyranny, and instead of taking power for yourself, give power to the appropriate group. So I was thinking how to convert the Burning Wheel style benefits into appropriate 4E benefits. My tentative ideas are: Fate Point: You may regain a used Encounter Power, or add +5 to a non-combat roll after the fact. Persona Point: You may regain a used Daily Power, or add a +20 to a non-combat roll after the fact. Deeds Point: I'm not really sure, one idea is that you regain all your Encounter Attack Powers, a Daily Power, and regain all your HP. Alternately, you simply beat a skill challenge. [/QUOTE]
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Burning Wheel-style Artha and Instincts/Beliefs in 4E?
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