Ranger REG said:Well, I have never been sane my whole life, why change now?
I'm sticking with the Sage's interpretation, until they change the burst damage die bonus. It may not be worth the +2 cost but it is an extra special ability. Stacking +1d6 with +1d10 (not counting the weapon's critical hit damage) is too big for +2 cost.
(Suggested change: +1d6 with +1d6 burst damage on critical hit. x3, change burst damage to +2d6, and so forth.)
I have said in another board, any burst special abilities is best enchanted on weapon with larger critical hit multiplier (x3 or more).
Otherwise, weapon with normal critical hit multiplier (x2) should stack different abilities (e.g., a longsword of flaming and shocking).
kreynolds said:
Well, for someone that crits 95% of the time, +2 is just fine. But for the rest of us that crit 10% of the time, at best, +2 isn't worth it. I figure it's actually worth +1.5 if they don't stack.
I agree. But Wizards don't use fractions. I mean whoever heard of a longsword +1.5?kreynolds said:I figure it's actually worth +1.5 if they don't stack.
Ranger REG said:I agree. But Wizards don't use fractions. I mean whoever heard of a longsword +1.5?
Crothian said:And since we round up in d20, that's a +2.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.