Ry
Explorer
Hi again; I've got my basic villain generator together, so I've decided to move on to a second generator. This second generator is to defeat "villain block" - you know, that feeling when you have a villain but it just doesn't have enough pizzaz.
So what do you do to flesh out your existing villains, when you really don't feel like you have enough to go on? My first idea was to give the villain...
1. A new, special henchman / sub-villain
I'll probably make a whole new traits table just for the sub-villain, with twists taken from my villains list as well as new ones like "Unbearably stupid" and "Hates his boss"
2. A family connection
Here, we'll have a quick d20 table for the family in question; the DM can pick what kind of relationship it is (father, daughter, etc.) and the list will have twists like 'The Many' (large family, not just one) and "White Sheep" (a good guy relative for the villain).
But what other things do you do to bust villain block? Are any amenable to the short table method I'm working on here? What do you do to make your villains memorable and flavorful?
So what do you do to flesh out your existing villains, when you really don't feel like you have enough to go on? My first idea was to give the villain...
1. A new, special henchman / sub-villain
I'll probably make a whole new traits table just for the sub-villain, with twists taken from my villains list as well as new ones like "Unbearably stupid" and "Hates his boss"
2. A family connection
Here, we'll have a quick d20 table for the family in question; the DM can pick what kind of relationship it is (father, daughter, etc.) and the list will have twists like 'The Many' (large family, not just one) and "White Sheep" (a good guy relative for the villain).
But what other things do you do to bust villain block? Are any amenable to the short table method I'm working on here? What do you do to make your villains memorable and flavorful?