but it worked!!

Crothian said:
Amnesia!! The party all woke up with no memories, nothing but rags on their bodies, on a sandy beach.


This happened to me in real life. I do not drink tequila straight out of the bottle anymore because of it.
 
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Voadam said:
Yep, I was there at the hatching and saved him from being corrupted/sacrificed to pollute the world's magic. I was a good human wizard and spent some down time teaching him magic, good and evil, and the ways of the world before pawning him off to my magical patron for further raising. He came back into the campaign later once when we were dealing with dragon magic. It is great to be able to claim hatchfather as a title, I treat it like being a god parent, you occasionally show up to see how the kid is doing.

That is what epic means, you sure have given your everlasting contribution to the game world, that is just the kind of thing I appreciate.
:D
 

This thread idea is interesting. Very hilarious. I'll have to remember the one about saving the dragon from the princess. Won't the players be surprised when the 'damsel in distress' turns out to be a dragon slaver???

I'm starting up an online d20 Modern game soon. It's based in the future , but most of the technology is modern-day. The campaign is going to start on Mars, with the 4 PCs walking along, relatively near each other, in the middle of town. Then they end up in the middle of a pitched fight between alien bugs and marines. They are stuck there, because if they try to leave the bugs on the outside will slaughter them (higher CRs). They have to take down a CR 1 creature, then I'll conveniently have the marines take out the rest. Similar to the idea for starting the PCs in the middle of a battle... except that this time there's the element of "WHAT THE HELL ARE THOSE?!?!?!" added in as no one knew these aliens existed until now!
 

There they were.....sitting in an inn, gathering their thoughts together while partaking of the local swill (no dwarven ale here...no sirree!). Where should the party head next?

Suddenly the door burst open, and a wild-eyed older gentleman was screaming "save me! They're after me..." He starts a dash toward the back door.

(At this point the party steps in and hides the gentleman in the back of the booth, beneath the tablecloth and behind the other players. One pushes the back door ajar).

A few young men, obviously angry, enter the inn, asking where the sacriligious blashpemer (and other naughty words) went. The party indicates the back door. One young man heads back out to let the rest of the mob know, the others head through the back door.

The party prompts the frightened man out---turns out he's a professor at the university and these students took offense to his diatribe. Why? Well, it all began with a lecture where he stated that "Man evolved from the lizard race"....

Thus began a very long campaign into the swamps of terror (also known as the Lizare Empire).
 

One thing I've found is that injecting a certain amount of realism into the cliche makes it almost invisible. For example, the last Inn Job I did, I used the following cliches:

1. You all meet in the inn.
2. There is a scholar who comes to the inn and has a job.
3. Someone nearby (a future foe) overhears and rushes out.
4. (51-65) A saucy tart.

But I gave the characters more depth than their roles required - the saucy tart was not described as such, she was simply saucy in personality, and latched onto one of the characters; and the future foe was no personality-less minion, but a full and interesting character in his own right (although still definitely a minion). The scholar was actually one of the players, who was prepped ahead with the details of the wonderful thing she thought she might find.

And the inn had a name, history, and the sorts of very nice rooms and solid security that only successful adventurers can afford. The PCs didn't blink an eye - it just seemed an interesting coincidence that they had, in fact, met there.
 

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